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Vagrant Story/skill hitrate calc: Difference between revisions
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{{subpage|game=Vagrant Story:skills}} | |||
{{subpage|game=Vagrant Story:Lists}} | |||
{{subpage|game=Vagrant Story:Mechanics}} | |||
For enemies, 10% is added to the result. | For enemies, 10% is added to the result. | ||
Revision as of 13:00, 12 December 2018
This is a sub-page of Vagrant Story.
This is a sub-page of Vagrant Story.
This is a sub-page of Vagrant Story.
For enemies, 10% is added to the result.
0 nothing 1 100 if last attack did hit, else miss 2 100 + gems (shaman/sorcerer) 3 normal (physical attacks): 100 + + (att.AGL+equip.AGL)*(1-RISK/100) - - (def.AGL+equip.AGL+Bodypart.evade)*(1-RISK/100) + + gems 4 exorcism/banish (att.INT+equip.INT)*(1-RISK/100)*(HP/HPmax) - - (def.INT+equip.INT+Bodypart.evade)*(1-RISK/100) + + gems 5 warlock: 130 - skill.cost + + (att.AGL+equip.AGL)*(1-RISK/100) - - (def.AGL+equip.AGL+Bodypart.evade)*(1-RISK/100) + + gems 6 analyze/unlock: (RISK+150)*100/256 7 chain attacks: (1-def.chainevade/256)*100