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Mother 3/CCL block: Difference between revisions
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(Created page with "==Overview== CCL blocks are used for storing palette data. ==Format== * <tt>00-03 (04)</tt> = "ccl " header * <tt>04-07 (04)</tt> = Unknown; typically 0x2 * <tt>08-0B (04)</t...") |
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{{subpage|game=MOTHER 3:Named data structures}} | |||
==Overview== | ==Overview== | ||
CCL blocks are used for storing palette data. | CCL blocks are used for storing palette data. |
Revision as of 07:43, 19 October 2018
This is a sub-page of Mother 3.
Overview
CCL blocks are used for storing palette data.
Format
- 00-03 (04) = "ccl " header
- 04-07 (04) = Unknown; typically 0x2
- 08-0B (04) = Number of palettes
- 0C-.. (..) = Palette data
- ..-.. (04) = "~ccl" footer
Palette data
Each palette is standard, containing 16 colors, 16 bits per color, for a total of 32 bytes per palette.