The current URL is datacrystal.tcrf.net.
Super Mario Bros./RAM map: Difference between revisions
No edit summary |
(Fixed the line breaks) |
||
Line 4: | Line 4: | ||
0002 - Current y (vert) pos | 0002 - Current y (vert) pos | ||
0005 - Current x (horz) pos | 0005 - Current x (horz) pos | ||
000A - Button State (4 - A, 8 - B) | 000A - Button State (4 - A, 8 - B) | ||
000B - Vertical direction pad State (4 - Down, 8 - Up) | 000B - Vertical direction pad State (4 - Down, 8 - Up) | ||
000D - Button State (4 - A, 8 - B) | 000D - Button State (4 - A, 8 - B) | ||
000E*- Mario mode (00 - move mario to left side of screen, 01 - climbing up vine, 02 - went in pipe, 03 - pipe2, 04,05 - autowalk, 06 - mario dies, 08 - normal, 09 - mario cant move, higher numbers crash emu) | 000E*- Mario mode (00 - move mario to left side of screen, 01 - climbing up vine, 02 - went in pipe, 03 - pipe2, 04,05 - autowalk, 06 - mario dies, 08 - normal, 09 - mario cant move, higher numbers crash emu) | ||
000F*- Enemy mode (00 - not shown, 01 - shown) | 000F*- Enemy mode (00 - not shown, 01 - shown) | ||
0014*- Show sprite (bool) | 0014*- Show sprite (bool) | ||
0016*- Current Enemy type 06 - goomba; 11 - lakitu; 2a - surfing lift | 0016*- Current Enemy type 06 - goomba; 11 - lakitu; 2a - surfing lift | ||
001B*- Current power up 2E - Mushroom/fire | 001B*- Current power up 2E - Mushroom/fire | ||
001D - 00 when standing, 01 when jumping, 02 when falling, 03 when sliding down flagpole | 001D - 00 when standing, 01 when jumping, 02 when falling, 03 when sliding down flagpole | ||
0023 - set to 80 when a power up on screen. if set above 06, game will run power up checking routine | 0023 - set to 80 when a power up on screen. if set above 06, game will run power up checking routine | ||
002A*- Coin anim (?) | 002A*- Coin anim (?) | ||
002B*- Coin anim (?) | 002B*- Coin anim (?) | ||
002C*- Coin anim (?) | 002C*- Coin anim (?) | ||
002D*- Coin anim (?) | 002D*- Coin anim (?) | ||
002E*- Coin anim (?) | 002E*- Coin anim (?) | ||
002F*- Coin anim (?) | 002F*- Coin anim (?) | ||
0030*- Coin anim (?) | 0030*- Coin anim (?) | ||
0031*- Coin anim (?) | 0031*- Coin anim (?) | ||
0032*- Run 200pts animation or throw hammer (?) | 0032*- Run 200pts animation or throw hammer (?) | ||
0033*- 00 to F1: face right, F2 - FF face left | 0033*- 00 to F1: face right, F2 - FF face left | ||
0039*- Power up type on screen (00 - mushroom, 01 - fire flower, 02 - starman, 03 - 1UP) | 0039*- Power up type on screen (00 - mushroom, 01 - fire flower, 02 - starman, 03 - 1UP) | ||
0045 - Mario Direction (01 - Right, 02 - Left) | 0045 - Mario Direction (01 - Right, 02 - Left) | ||
0046 - Enemy Direction | 0046 - Enemy Direction | ||
0047 - Enemy Direction | 0047 - Enemy Direction | ||
004B - Mushroom Sprite Direction (01 - Right, 02 - Left) | 004B - Mushroom Sprite Direction (01 - Right, 02 - Left) | ||
0057 - horizontal speed (pos/neg) | 0057 - horizontal speed (pos/neg) | ||
0058 - enemy speed (pos/neg) | 0058 - enemy speed (pos/neg) | ||
0059 - enemy speed (pos/neg) | 0059 - enemy speed (pos/neg) | ||
005A - enemy speed (pos/neg) | 005A - enemy speed (pos/neg) | ||
Line 43: | Line 68: | ||
0070 - current page (?) | 0070 - current page (?) | ||
0071 - current page (?) | 0071 - current page (?) | ||
0072 - current page (?) | 0072 - current page (?) | ||
0073 - current page - 1 (?) | 0073 - current page - 1 (?) | ||
0086*- Mario x location | 0086*- Mario x location | ||
0087*- current enemy 1 sprite x location | 0087*- current enemy 1 sprite x location | ||
0088*- current enemy 2 sprite x location | 0088*- current enemy 2 sprite x location | ||
008C*- current power up sprite x location | 008C*- current power up sprite x location | ||
Line 57: | Line 88: | ||
00CE*- Mario sprite y pos | 00CE*- Mario sprite y pos | ||
00CF*- enemy 1 sprite y pos | 00CF*- enemy 1 sprite y pos | ||
00D0*- enemy 2 sprite y pos | 00D0*- enemy 2 sprite y pos | ||
00D4*- Power up sprite y pos | 00D4*- Power up sprite y pos | ||
03AD - mario x pos | 03AD - mario x pos | ||
03AE - enemy x pos | 03AE - enemy x pos | ||
03B8 - mario vertical pos | 03B8 - mario vertical pos | ||
03B9 - enemy vertical pos | 03B9 - enemy vertical pos | ||
Line 77: | Line 112: | ||
0450 - F8 if running | 0450 - F8 if running | ||
0456 - 28 if running | 0456 - 28 if running | ||
Line 82: | Line 118: | ||
04C4 - power up location 1 | 04C4 - power up location 1 | ||
04C6 - power up location 2 | 04C6 - power up location 2 | ||
Line 87: | Line 124: | ||
06D4 - gold color cycle | 06D4 - gold color cycle | ||
06D5 - Mario state (?) (B8 - small stand, [60, 70, 80] - small walk cycle, C8 - big stand, 20 - big jump, [00, 10, 20] - bigwalk cycle, 50 - crouch) | 06D5 - Mario state (?) (B8 - small stand, [60, 70, 80] - small walk cycle, C8 - big stand, 20 - big jump, [00, 10, 20] - bigwalk cycle, 50 - crouch) | ||
Line 92: | Line 130: | ||
0700 - x speed | 0700 - x speed | ||
0701 - is skidding | 0701 - is skidding | ||
0702 - E4 - is running, 30 - skidding, 98 normal | 0702 - E4 - is running, 30 - skidding, 98 normal | ||
0705 - some kind of horizontal movement counter, doesnt count while in air | 0705 - some kind of horizontal movement counter, doesnt count while in air | ||
070B - if true, runs big-small animation (doesnt affect state though) | 070B - if true, runs big-small animation (doesnt affect state though) | ||
0714*- 04 when crouching | 0714*- 04 when crouching | ||
071A - current level room | 071A - current level room | ||
071B - next level room | 071B - next level room | ||
071C*- affects marios Horiz pos (on screen only though?) | 071C*- affects marios Horiz pos (on screen only though?) | ||
071D*- affects marios Horiz pos (on screen only though?) | 071D*- affects marios Horiz pos (on screen only though?) | ||
071F - scroll speed? | 071F - scroll speed? | ||
0743 - if true, is cloud level (game sets to $03), can be set mid level | 0743 - if true, is cloud level (game sets to $03), can be set mid level | ||
0744 - affects background color | 0744 - affects background color | ||
0747 - timer (?) pauses enemies while set | 0747 - timer (?) pauses enemies while set | ||
074A - Buttons pressed | 074A - Buttons pressed | ||
074E - "Gold" block pallette - 00 turns blocks into water world and makes bubble, but no swimming | 074E - "Gold" block pallette - 00 turns blocks into water world and makes bubble, but no swimming | ||
0752 - if not 00 will crash game when level load | 0752 - if not 00 will crash game when level load | ||
0753 - affects mario/luigi if set before level load, but prevents movement in level if not 00 | 0753 - affects mario/luigi if set before level load, but prevents movement in level if not 00 | ||
0754 - if true, is small | 0754 - if true, is small | ||
0756 - power up state (small/big/fire) | 0756 - power up state (small/big/fire) | ||
0757 - set to 01 during "prelevel" screen | 0757 - set to 01 during "prelevel" screen | ||
075A - lives | 075A - lives | ||
075E - coins | 075E - coins | ||
0770*- game mode (00 - demo, 01 - normal, 02 - End World, 03 - End Game (?) ) (set to 01 at the title screen and you start the game with the title screen showing ) | 0770*- game mode (00 - demo, 01 - normal, 02 - End World, 03 - End Game (?) ) (set to 01 at the title screen and you start the game with the title screen showing ) | ||
0771 | 0771 | ||
0772*- 00 restarts level | 0772*- 00 restarts level | ||
0773*- Level palette (00 - normal, 01 - underwater, 02 - night, 03 - underground, 04 - castle) | 0773*- Level palette (00 - normal, 01 - underwater, 02 - night, 03 - underground, 04 - castle) | ||
0774 - ?? changes on game and level start. crashes game if changed | 0774 - ?? changes on game and level start. crashes game if changed | ||
0775 - scroll speed (?) | 0775 - scroll speed (?) | ||
0776*- is paused (bool) | 0776*- is paused (bool) | ||
0777 - timer (set when pausing/unpausing | 0777 - timer (set when pausing/unpausing | ||
0778*- affects blocks | 0778*- affects blocks | ||
0779*- affects colors.. most values crash, 1E default, 1F makes it grey scale | 0779*- affects colors.. most values crash, 1E default, 1F makes it grey scale | ||
077A*- if true, will load luigi when mario dies. you have to unset 0753 to move with luigi though | 077A*- if true, will load luigi when mario dies. you have to unset 0753 to move with luigi though | ||
0780*- timer - (all timers count down from whatever value they are set to) | 0780*- timer - (all timers count down from whatever value they are set to) | ||
0781*- timer - fired when fireball shot | 0781*- timer - fired when fireball shot | ||
0782*- timer - fired when jumping | 0782*- timer - fired when jumping | ||
0783*- timer | 0783*- timer | ||
0784*- timer | 0784*- timer | ||
0785*- timer | 0785*- timer | ||
0786*- timer | 0786*- timer | ||
0787 - ?? | 0787 - ?? | ||
0788*- timer | 0788*- timer | ||
0789 - ?? | 0789 - ?? | ||
078A*- timer | 078A*- timer | ||
078B*- timer | 078B*- timer | ||
078C*- timer | 078C*- timer | ||
078D*- timer | 078D*- timer | ||
078E*- timer | 078E*- timer | ||
078F*- timer | 078F*- timer | ||
0790*- timer | 0790*- timer | ||
0791*- timer - | 0791*- timer - | ||
0792*- timer | 0792*- timer | ||
0793*- timer | 0793*- timer | ||
0794*- timer | 0794*- timer | ||
0795*- timer - fired when you fall down a pit | 0795*- timer - fired when you fall down a pit | ||
0796*- timer - | 0796*- timer - | ||
0797*- timer | 0797*- timer | ||
0798*- timer | 0798*- timer | ||
0799*- timer | 0799*- timer | ||
079A*- timer | 079A*- timer | ||
079B*- timer | 079B*- timer | ||
079C*- timer | 079C*- timer | ||
079D*- timer | 079D*- timer | ||
079E*- flashing timer (when you get hit and are invincible for a short while) | 079E*- flashing timer (when you get hit and are invincible for a short while) | ||
079F*- starman timer | 079F*- starman timer | ||
07A0*- timer - "prelevel" screen timer, fired again when level starts | 07A0*- timer - "prelevel" screen timer, fired again when level starts | ||
07A1*- timer | 07A1*- timer | ||
07A2*- timer - counts how long before demo is run on main screen | 07A2*- timer - counts how long before demo is run on main screen | ||
07A7 - ?? rapidly changing even when paused | 07A7 - ?? rapidly changing even when paused | ||
07A8 - ?? rapidly changing even when paused | 07A8 - ?? rapidly changing even when paused | ||
07A9 - ?? rapidly changing even when paused | 07A9 - ?? rapidly changing even when paused | ||
07AA - ?? rapidly changing even when paused | 07AA - ?? rapidly changing even when paused | ||
07AB - ?? rapidly changing even when paused | 07AB - ?? rapidly changing even when paused | ||
07AC - ?? rapidly changing even when paused | 07AC - ?? rapidly changing even when paused | ||
07AD - ?? rapidly changing even when paused | 07AD - ?? rapidly changing even when paused | ||
07B1*- if true, you wont "die" after falling or getting hit while small. you will be unable to move at the bottom of the screen though until you set it to 00) | 07B1*- if true, you wont "die" after falling or getting hit while small. you will be unable to move at the bottom of the screen though until you set it to 00) | ||
07BD*- timer (?) 10 when mushroom/fireflower block last hit (fired when power up grabbed or coin block hit) | 07BD*- timer (?) 10 when mushroom/fireflower block last hit (fired when power up grabbed or coin block hit) | ||
07D7*- high score - 1000000s | 07D7*- high score - 1000000s | ||
07D8*- high score - 100000s | 07D8*- high score - 100000s | ||
07D9*- high score - 10000s | 07D9*- high score - 10000s | ||
07DA*- high score - 1000s | 07DA*- high score - 1000s | ||
07DB*- high score - 100s | 07DB*- high score - 100s | ||
07DC*- high score - 10s | 07DC*- high score - 10s | ||
07DD*- mario score 1000000s | 07DD*- mario score 1000000s | ||
07DE*- mario score - 100000s | 07DE*- mario score - 100000s | ||
07DF*- mario score - 10000s | 07DF*- mario score - 10000s | ||
07E0*- mario score - 1000s | 07E0*- mario score - 1000s | ||
07E1*- mario score - 100s | 07E1*- mario score - 100s | ||
07E2*- mario score - 10s | 07E2*- mario score - 10s | ||
07E3*- luigi score 1000000s | 07E3*- luigi score 1000000s | ||
07E4*- luigi score - 100000s | 07E4*- luigi score - 100000s | ||
07E5*- luigi score - 10000s | 07E5*- luigi score - 10000s | ||
07E6*- luigi score - 1000s | 07E6*- luigi score - 1000s | ||
07E7*- luigi score - 100s | 07E7*- luigi score - 100s | ||
07E8*- luigi score - 10s | 07E8*- luigi score - 10s | ||
07ED*- coins 10s (on screen only) | 07ED*- coins 10s (on screen only) | ||
07EE*- coins 1s (on screen only) | 07EE*- coins 1s (on screen only) | ||
07F8*- time - 100s | 07F8*- time - 100s | ||
07F9*- time - 10s | 07F9*- time - 10s | ||
07FA*- time - 1s | 07FA*- time - 1s | ||
07FC*- if true, game is harder (set after you beat the game) | 07FC*- if true, game is harder (set after you beat the game) |
Revision as of 23:28, 10 October 2005
This data was found by acmlm board member frantik. It is currently posted here exactly as it was posted on the acmlm board.
RAM - Purpose
0002 - Current y (vert) pos
0005 - Current x (horz) pos
000A - Button State (4 - A, 8 - B)
000B - Vertical direction pad State (4 - Down, 8 - Up)
000D - Button State (4 - A, 8 - B)
000E*- Mario mode (00 - move mario to left side of screen, 01 - climbing up vine, 02 - went in pipe, 03 - pipe2, 04,05 - autowalk, 06 - mario dies, 08 - normal, 09 - mario cant move, higher numbers crash emu)
000F*- Enemy mode (00 - not shown, 01 - shown)
0014*- Show sprite (bool)
0016*- Current Enemy type 06 - goomba; 11 - lakitu; 2a - surfing lift
001B*- Current power up 2E - Mushroom/fire
001D - 00 when standing, 01 when jumping, 02 when falling, 03 when sliding down flagpole
0023 - set to 80 when a power up on screen. if set above 06, game will run power up checking routine
002A*- Coin anim (?)
002B*- Coin anim (?)
002C*- Coin anim (?)
002D*- Coin anim (?)
002E*- Coin anim (?)
002F*- Coin anim (?)
0030*- Coin anim (?)
0031*- Coin anim (?)
0032*- Run 200pts animation or throw hammer (?)
0033*- 00 to F1: face right, F2 - FF face left
0039*- Power up type on screen (00 - mushroom, 01 - fire flower, 02 - starman, 03 - 1UP)
0045 - Mario Direction (01 - Right, 02 - Left)
0046 - Enemy Direction
0047 - Enemy Direction
004B - Mushroom Sprite Direction (01 - Right, 02 - Left)
0057 - horizontal speed (pos/neg)
0058 - enemy speed (pos/neg)
0059 - enemy speed (pos/neg)
005A - enemy speed (pos/neg)
006D*- Horitonal position (?)
0070 - current page (?)
0071 - current page (?)
0072 - current page (?)
0073 - current page - 1 (?)
0086*- Mario x location
0087*- current enemy 1 sprite x location
0088*- current enemy 2 sprite x location
008C*- current power up sprite x location
009F - Vertical speed
00B5 - appears to be the screen height multiplier (ie [mario's y location at 00CE] * [this byte] = [mario's true y val])
00CE*- Mario sprite y pos
00CF*- enemy 1 sprite y pos
00D0*- enemy 2 sprite y pos
00D4*- Power up sprite y pos
03AD - mario x pos
03AE - enemy x pos
03B8 - mario vertical pos
03B9 - enemy vertical pos
03C4*- mario palette #
0400 - horizontal movement counter
0416 - mario vert position
0433 - Mario vertical speed
0450 - F8 if running
0456 - 28 if running
0490*- FF normal game play allows horizontal movement
04C4 - power up location 1
04C6 - power up location 2
06CE - fire ball counter (?) increases when fireball thrown
06D4 - gold color cycle
06D5 - Mario state (?) (B8 - small stand, [60, 70, 80] - small walk cycle, C8 - big stand, 20 - big jump, [00, 10, 20] - bigwalk cycle, 50 - crouch)
06FC - buttons pressed
0700 - x speed
0701 - is skidding
0702 - E4 - is running, 30 - skidding, 98 normal
0705 - some kind of horizontal movement counter, doesnt count while in air
070B - if true, runs big-small animation (doesnt affect state though)
0714*- 04 when crouching
071A - current level room
071B - next level room
071C*- affects marios Horiz pos (on screen only though?)
071D*- affects marios Horiz pos (on screen only though?)
071F - scroll speed?
0743 - if true, is cloud level (game sets to $03), can be set mid level
0744 - affects background color
0747 - timer (?) pauses enemies while set
074A - Buttons pressed
074E - "Gold" block pallette - 00 turns blocks into water world and makes bubble, but no swimming
0752 - if not 00 will crash game when level load
0753 - affects mario/luigi if set before level load, but prevents movement in level if not 00
0754 - if true, is small
0756 - power up state (small/big/fire)
0757 - set to 01 during "prelevel" screen
075A - lives
075E - coins
0770*- game mode (00 - demo, 01 - normal, 02 - End World, 03 - End Game (?) ) (set to 01 at the title screen and you start the game with the title screen showing )
0771
0772*- 00 restarts level
0773*- Level palette (00 - normal, 01 - underwater, 02 - night, 03 - underground, 04 - castle)
0774 - ?? changes on game and level start. crashes game if changed
0775 - scroll speed (?)
0776*- is paused (bool)
0777 - timer (set when pausing/unpausing
0778*- affects blocks
0779*- affects colors.. most values crash, 1E default, 1F makes it grey scale
077A*- if true, will load luigi when mario dies. you have to unset 0753 to move with luigi though
0780*- timer - (all timers count down from whatever value they are set to)
0781*- timer - fired when fireball shot
0782*- timer - fired when jumping
0783*- timer
0784*- timer
0785*- timer
0786*- timer
0787 - ??
0788*- timer
0789 - ??
078A*- timer
078B*- timer
078C*- timer
078D*- timer
078E*- timer
078F*- timer
0790*- timer
0791*- timer -
0792*- timer
0793*- timer
0794*- timer
0795*- timer - fired when you fall down a pit
0796*- timer -
0797*- timer
0798*- timer
0799*- timer
079A*- timer
079B*- timer
079C*- timer
079D*- timer
079E*- flashing timer (when you get hit and are invincible for a short while)
079F*- starman timer
07A0*- timer - "prelevel" screen timer, fired again when level starts
07A1*- timer
07A2*- timer - counts how long before demo is run on main screen
07A7 - ?? rapidly changing even when paused
07A8 - ?? rapidly changing even when paused
07A9 - ?? rapidly changing even when paused
07AA - ?? rapidly changing even when paused
07AB - ?? rapidly changing even when paused
07AC - ?? rapidly changing even when paused
07AD - ?? rapidly changing even when paused
07B1*- if true, you wont "die" after falling or getting hit while small. you will be unable to move at the bottom of the screen though until you set it to 00)
07BD*- timer (?) 10 when mushroom/fireflower block last hit (fired when power up grabbed or coin block hit)
07D7*- high score - 1000000s
07D8*- high score - 100000s
07D9*- high score - 10000s
07DA*- high score - 1000s
07DB*- high score - 100s
07DC*- high score - 10s
07DD*- mario score 1000000s
07DE*- mario score - 100000s
07DF*- mario score - 10000s
07E0*- mario score - 1000s
07E1*- mario score - 100s
07E2*- mario score - 10s
07E3*- luigi score 1000000s
07E4*- luigi score - 100000s
07E5*- luigi score - 10000s
07E6*- luigi score - 1000s
07E7*- luigi score - 100s
07E8*- luigi score - 10s
07ED*- coins 10s (on screen only)
07EE*- coins 1s (on screen only)
07F8*- time - 100s
07F9*- time - 10s
07FA*- time - 1s
07FC*- if true, game is harder (set after you beat the game)