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Super Nintendo Entertainment System: Difference between revisions
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* [[Meradrin's ZSNES]] designed for the [[Final Fantasy VI]] French translation by [http://finaltranslation.uhrft.org/?page=outils Final Translation] adds a debugger, break point and log. | * [[Meradrin's ZSNES]] designed for the [[Final Fantasy VI]] French translation by [http://finaltranslation.uhrft.org/?page=outils Final Translation] adds a debugger, break point and log. | ||
* Returner's ZSNES ([[Returner's ZSNES|R-ZSNES]]) | * Returner's ZSNES ([[Returner's ZSNES|R-ZSNES]]) | ||
* Geiger's | * [http://geigercount.net/crypt/ Geiger's Snes9x Debugger] | ||
* The DOS version of [http://www.zsnes.com ZSNES] | * The DOS version of [http://www.zsnes.com ZSNES] | ||
* [http://www.zsnes.com ZSNES] Version 1.50 adds a windows debugger | * [http://www.zsnes.com ZSNES] Version 1.50 adds a windows debugger | ||
* [http://byuu.org/bsnes/ BSNES] offers a good debugger. To activate it, you must uncomment the line "#define DEBUGGER" in the file snes.hpp before compiling. | * [http://byuu.org/bsnes/ BSNES] offers a good debugger. To activate it, you must uncomment the line "#define DEBUGGER" in the file snes.hpp before compiling. | ||
* [https://problemkaputt.de/sns.htm no$sns] nocash SNES/SFC emulator/debugger for windows by Martin Korth | |||
More information on SNES emulators can be found at [http://www.zophar.net/snes Zophar's Domain]. | More information on SNES emulators can be found at [http://www.zophar.net/snes Zophar's Domain]. |
Revision as of 04:29, 19 October 2018
The Super Nintendo Entertainment System, or SNES, was a 16-bit video game console based on the Western Design Center's 65c816 processor. The Super Nintendo used ROM cartridges for gameplay. In Japan, the console was known as the Super Famicom.
Games
Hardware
Emulators
The following emulators are versions of popular SNES emulators modified with debugging capabilities, perfect for ROM hacking.
- Meradrin's ZSNES designed for the Final Fantasy VI French translation by Final Translation adds a debugger, break point and log.
- Returner's ZSNES (R-ZSNES)
- Geiger's Snes9x Debugger
- The DOS version of ZSNES
- ZSNES Version 1.50 adds a windows debugger
- BSNES offers a good debugger. To activate it, you must uncomment the line "#define DEBUGGER" in the file snes.hpp before compiling.
- no$sns nocash SNES/SFC emulator/debugger for windows by Martin Korth
More information on SNES emulators can be found at Zophar's Domain.
ROM Images
SNES ROM images generally have the extension .SMC, though both .SFC and .FIG are also common. The .SMC format was supported by most copiers.
A short list of SNES copiers (there are many more):
- Super Wild Card
- Super Magicom
- Super UFO Pro
- Super Pro Fighter Q
- Supercom Pro
- Supercom Partner
- Game Doctor SF
- Dragon Boy
- ChameleonSNES is a homemade USB SNES dumper by team Knox. It is based on the Chameleon-USB by Optimize (Japanese only).
- SNES Retro Flash Programmer is a USB SNES dumper and programmer. It was designed to allow you to program their 32 Mb flash cart, but this device can also dump the majority of SNES games and SRAM. Utilities are available for both Windows and Mac.
- The Retrode is a USB device that mounts both Genesis and SNES games as a mass storage device. Copying games is as simple as a drag and drop! It also allows you to use the cart's SRAM directly in emulators. As it mounts the game as a mass storage device, it should work on any OS.