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NBA Jam Tournament Edition (SNES)/ROM map: Difference between revisions
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==Player input routines== | ==Player input routines== | ||
* <tt>File Address - [Memory Address] - (Size)</tt> | * <tt>File Address - [Memory Address] - (Size)</tt> | ||
* <tt>049428-049434 [$89:9428-$89:9434] (00000C)</tt> = [[NBA_Jam_Tournament_Edition:ASM:Studmuffin_code|Studmuffin code input check]] | |||
* <tt>050847-050869 [$8A:8847-$8A:8869] (000022)</tt> = [[NBA_Jam_Tournament_Edition:ASM:Titlescreen_code|Titlescreen code input check routine]] | * <tt>050847-050869 [$8A:8847-$8A:8869] (000022)</tt> = [[NBA_Jam_Tournament_Edition:ASM:Titlescreen_code|Titlescreen code input check routine]] | ||
==Decompression routines== | ==Decompression routines== |
Revision as of 05:02, 16 October 2018
The following article is a ROM map for NBA Jam Tournament Edition (SNES).
Player input routines
- File Address - [Memory Address] - (Size)
- 049428-049434 [$89:9428-$89:9434] (00000C) = Studmuffin code input check
- 050847-050869 [$8A:8847-$8A:8869] (000022) = Titlescreen code input check routine
Decompression routines
- File Address - [Memory Address] - (Size)
- 006DE8-00706E [$80:EDE8-$80:F06E] (000286) = Audio driver decompression routine
- 148000-14827E [$A9:8000-$A9:827E] (00027E) = Main graphic decompression routine