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Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status: Difference between revisions
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m (FCandChill moved page Invincibility Blink / Freeze Action Status: RAM 5B8-5CF (Mega Man 4) to Mega Man IV:RAM map:Invincibility Blink/Freeze Action Status: ...) |
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{{Note| | {{Note|The freeze function is used with Flash Stopper. | ||
The freeze function is used with Flash Stopper. | |||
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking. | :Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking. | ||
:The counter is used for blinking. For Mega Man to be invincible, value must be in $3C. | :The counter is used for blinking. For Mega Man to be invincible, value must be in $3C. | ||
:This memory range is used for both cases. | :This memory range is used for both cases. | ||
}} | }} |
Revision as of 02:09, 5 September 2018
This is a sub-page of Mega Man IV/RAM map/Invincibility Blink.
LSB to MSB
Bit | Function | Details |
0-6 | Frame Counter of Blink/Freeze | |
7 | Mode | [ 1 = Freeze Action, 0 = Invincibility Blink ] |
Note: The freeze function is used with Flash Stopper.
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