The 7th Saga/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(→‎SRAM: More gaps + a small arithmetic correction for 0x0700's length)
(→‎SRAM: Noticed where saved game slot 1 likely is...)
Line 9: Line 9:
0x0200 |    ? | ?
0x0200 |    ? | ?
0x0700 | 2560 | Unused
0x0700 | 2560 | Unused
0x1100 |   ? | ?
0x1100 | 1024 | Save Slot 1?
0x1600 | 2560 | Unused
0x1600 | 2560 | Unused


Save Slot Structure (Unknown size)
Save Slot Structure (0x400 = 1024 bytes?)


Offset | Len | Description
Offset | Len | Description
_______|_____|______________________
_______|_____|______________________
0x0000 |  ? | ?
0x0000 |  ? | ?
0x03FE |  2 | Checksum?


Character Structure A (Unknown size)
Character Structure A (Unknown size)

Revision as of 11:31, 22 June 2018

SRAM

File Structure (0x2000 = 8192 bytes)

	Offset | Len  | Description
	_______|______|_____________________
	0x0000 |    2 | Checksum?
	0x0002 |  510 | Unused
	0x0200 |    ? | ?
	0x0700 | 2560 | Unused
	0x1100 | 1024 | Save Slot 1?
	0x1600 | 2560 | Unused

Save Slot Structure (0x400 = 1024 bytes?)

	Offset | Len | Description
	_______|_____|______________________
	0x0000 |   ? | ?
	0x03FE |   2 | Checksum?

Character Structure A (Unknown size)

	Offset | Len | Description
	_______|_____|_____________________
	0x0000 |   ? | ?

Default for 0x0002-0x1100 is 0x60 until a saved game exists, and then 0xFF.  Default for 0x1100-1FFF seems to be 0x00.  Unused areas generally follow this pattern.