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The 7th Saga/RAM map: Difference between revisions
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(→SRAM: More gaps + a small arithmetic correction for 0x0700's length) |
(→SRAM: Noticed where saved game slot 1 likely is...) |
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Line 9: | Line 9: | ||
0x0200 | ? | ? | 0x0200 | ? | ? | ||
0x0700 | 2560 | Unused | 0x0700 | 2560 | Unused | ||
0x1100 | | 0x1100 | 1024 | Save Slot 1? | ||
0x1600 | 2560 | Unused | 0x1600 | 2560 | Unused | ||
Save Slot Structure ( | Save Slot Structure (0x400 = 1024 bytes?) | ||
Offset | Len | Description | Offset | Len | Description | ||
_______|_____|______________________ | _______|_____|______________________ | ||
0x0000 | ? | ? | 0x0000 | ? | ? | ||
0x03FE | 2 | Checksum? | |||
Character Structure A (Unknown size) | Character Structure A (Unknown size) |
Revision as of 11:31, 22 June 2018
SRAM
File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|_____________________ 0x0000 | 2 | Checksum? 0x0002 | 510 | Unused 0x0200 | ? | ? 0x0700 | 2560 | Unused 0x1100 | 1024 | Save Slot 1? 0x1600 | 2560 | Unused Save Slot Structure (0x400 = 1024 bytes?) Offset | Len | Description _______|_____|______________________ 0x0000 | ? | ? 0x03FE | 2 | Checksum? Character Structure A (Unknown size) Offset | Len | Description _______|_____|_____________________ 0x0000 | ? | ? Default for 0x0002-0x1100 is 0x60 until a saved game exists, and then 0xFF. Default for 0x1100-1FFF seems to be 0x00. Unused areas generally follow this pattern.