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The Legend of Zelda/RAM map: Difference between revisions
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|66F || Number of heart containers and how many are filled | |66F || Number of heart containers and how many are filled | ||
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|66F || Number of heart containers and how many are filled | |||
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|672 || Triforce pieces (when value is converted to binary, a 1 represents having the piece and a 0 represents not having it) | |||
See [http://img519.imageshack.us/img519/2193/tribitflags0mi.jpg this] image for a visualization. | |||
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{{stub}} | {{stub}} |
Revision as of 10:33, 31 December 2005
The following article is a RAM map for The Legend of Zelda.
RAM | Purpose |
---|---|
658 | Number of Bombs |
66D | Number of Rupees |
66E | Number of Keys |
66F | Number of heart containers and how many are filled |
66F | Number of heart containers and how many are filled |
672 | Triforce pieces (when value is converted to binary, a 1 represents having the piece and a 0 represents not having it)
See this image for a visualization. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |