Romancing SaGa 3/RAM map: Difference between revisions

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==In-battle state==
==In-battle state==
* <tt>7E0942</tt> - ID of currently selected attack for character 1
* <tt>7E0942</tt> - ID of currently attack character is performing
* <tt>7E0943</tt> - Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn)
* <tt>7E0943</tt> - Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn)
* <tt>7E0944</tt> - Strength level of currently targeted monster. It seems the chance to learn a skill is 0 if the skill difficulty is 10 or more points higher than the monster's power level.
* <tt>7E0944</tt> - Strength level of currently targeted monster. It seems the chance to learn a skill is 0 if the skill difficulty is 10 or more points higher than the monster's power level.
* <tt>7E0944</tt> - Summarized strength level of character? (Lowers chance to learn)
* <tt>7E0945</tt> - Summarized strength level of character? (Lowers chance to learn)


* <tt>7E0983</tt> - ? (copy) Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn)
* <tt>7E0983</tt> - ? (copy) Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn)
* <tt>7E098A</tt> - After function, holds number you must roll less than to succeed at current technique learning
* <tt>7E098A</tt> - After function, holds number you must roll less than to succeed at current technique learning
* <tt>7E09C4</tt> - ? Chance to learn skill. Gotten from chance table at FE3195
* <tt>7E09B3</tt> - 3-byte scratch pointer along with B5.
* <tt>7E09B5</tt> - ''
* <tt>7E09C4</tt> - (During tech-learning function) Chance to learn skill. Gotten from chance table at FE3195.
* <tt>7E09C5</tt> - 0'd by learning function.
* <tt>7E09C5</tt> - 0'd by learning function.
* <tt>7E09C7</tt> - 0'd by learning function.
* <tt>7E09C7</tt> - 0'd by learning function.
* <tt>7E09C8</tt> - Scratch RAM for learning function. Eventually holds determining random number.
* <tt>7E09C8</tt> - Scratch RAM for learning function. Eventually holds determining random number.
* <tt>7E09CA</tt> - ? Holds result of random rolling routine 2
* <tt>7E09CA</tt> - ? Holds result of random rolling routine 2

Revision as of 01:25, 2 January 2018

In-battle state

  • 7E0942 - ID of currently attack character is performing
  • 7E0943 - Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn)
  • 7E0944 - Strength level of currently targeted monster. It seems the chance to learn a skill is 0 if the skill difficulty is 10 or more points higher than the monster's power level.
  • 7E0945 - Summarized strength level of character? (Lowers chance to learn)
  • 7E0983 - ? (copy) Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn)
  • 7E098A - After function, holds number you must roll less than to succeed at current technique learning
  • 7E09B3 - 3-byte scratch pointer along with B5.
  • 7E09B5 -
  • 7E09C4 - (During tech-learning function) Chance to learn skill. Gotten from chance table at FE3195.
  • 7E09C5 - 0'd by learning function.
  • 7E09C7 - 0'd by learning function.
  • 7E09C8 - Scratch RAM for learning function. Eventually holds determining random number.
  • 7E09CA - ? Holds result of random rolling routine 2