Star Fox/ROM map: Difference between revisions

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|<code>018B2A</code>
|<code>018B2A</code>
| day palette
| day palette
|-
|colspan="3"| ...
|-
| <code>~06F4AE</code>
| <code>~06F7D7</code>
| end credits sequence
|-
|-
|colspan="3"| ...
|colspan="3"| ...
Line 62: Line 69:
| <code>0A48D9</code>
| <code>0A48D9</code>
| end credits font
| end credits font
|-
|colspan="3"| ...
|-
|-
| <code>0A48DA</code>
| <code>0A48DA</code>
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| <code>0BB7A4</code>
| <code>0BB7A4</code>
| <code>0BE523</code>
| <code>0BE523</code>
| talking characters
| character graphics
|-
|-
|}
|}


{{Internal Data|game=Star Fox}}
{{Internal Data|game=Star Fox}}

Revision as of 06:16, 22 November 2017

Chip tiny.png The following article is a ROM map for Star Fox.

Start End Description
...
001099 001341 bitmap font (unused)
...
0075C0 007FDF SNES Header (reference)
...
00D996 00E6B5 font (in-game text)
...
00F7DB 00FBD8 in-game text data
00FBD9 00FCF4 in-game text pointer table
...
018AAA 018AC9 ?? palette
018ACA 018AE9 space palette
018AEA 018B09 night palette
018B0A 018B2A day palette
...
~06F4AE ~06F7D7 end credits sequence
...
090000 0A031F tileset
...
0A3EDA 0A48D9 end credits font
0A48DA A4E25 end credits text data
...
0BB7A4 0BE523 character graphics