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Star Fox/Notes: Difference between revisions
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Bluephoenix (talk | contribs) (Created page with "In-game text (ROM address <code>00F7DB</code>-<code>00FBD8</code>) has prefix of two bytes and <code>0E</code>, and is null-terminated. The first byte is the text position and...") |
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{{Internal Data|game=Star Fox}} |
Revision as of 06:51, 18 November 2017
In-game text (ROM address 00F7DB
-00FBD8
) has prefix of two bytes and 0E
, and is null-terminated. The first byte is the text position and character that speaks. The second byte is the color index for the text.
Example:
82 02 0E 72 6F 6C 6C 2C 20 66 6F 78 .... 6E 20 72 6F 6C 6C 2C 00 ^^ \/ ^ ^ || | | | || | start of text null terminator || color |character | text position
The text position nibble can be either 0
or 8
. 0
vertically aligns the text with the middle of the character picture, and 8
aligns the text to its top.
0
|
8
|
---|---|
+-------+ | FALCO | ROLL, FOX!! +-------+ ROCK'N ROLL!! |
+-------+ ROLL, FOX!! | FALCO | ROCK'N ROLL!! +-------+ |
Nibble | Character |
---|---|
0
|
Fox |
1
|
Peppy |
2
|
Falco |
3
|
Slippy |
4
|
Pepper |
5
|
Andross |
Internal Data for Star Fox
| |
---|---|