If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Star Fox/ROM map: Difference between revisions
< Star Fox
Jump to navigation
Jump to search
Bluephoenix (talk | contribs) No edit summary |
Bluephoenix (talk | contribs) No edit summary |
||
Line 40: | Line 40: | ||
== Notes == | == Notes == | ||
Dialog text has prefix of two bytes and <code>0E</code>, and is null-terminated. The first byte is the character that speaks | Dialog text has prefix of two bytes and <code>0E</code>, and is null-terminated. The first byte is the text position and character that speaks. The second byte is the color index for the text. For example: | ||
<pre> | <pre> | ||
82 02 0E 72 6F 6C 6C 2C 20 66 6F 78 .... 6E 20 72 6F 6C 6C 2C 00 | 82 02 0E 72 6F 6C 6C 2C 20 66 6F 78 .... 6E 20 72 6F 6C 6C 2C 00 | ||
^^ \/ ^ ^ | |||
|| | | | | |||
|| | start of text null terminator | |||
|| color | |||
|character | |||
| | |||
text position | |||
</pre> | </pre> | ||
The | The text position nibble can be either <code>0</code> or <code>8</code>. <code>0</code> vertically aligns the text with the middle of the character picture, and <code>8</code> aligns the text to its top. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Effect of position nibble | ||
! <code>0</code> | |||
! <code>8</code> | |||
|- | |||
|<pre> +-------+ | |||
| FALCO | ROLL, FOX!! | |||
+-------+ ROCK'N ROLL!!</pre> | |||
|<pre> +-------+ ROLL, FOX!! | |||
| FALCO | ROCK'N ROLL!! | |||
+-------+</pre> | |||
|- | |||
|} | |||
{| class="wikitable" | |||
|+ Characters | |||
!style="text-align:left;" | Nibble | !style="text-align:left;" | Nibble | ||
!style="text-align:left;" | Character | !style="text-align:left;" | Character |
Revision as of 06:01, 4 November 2017
Start | End | Description |
---|---|---|
... | ||
001090
|
001340
|
bitmap font, 2bpp planer (unused) |
... | ||
00D996
|
00E6B5
|
bitmap font, 2bpp linear |
... | ||
00F7DB
|
00FBD8
|
dialog text |
00FBD9
|
00FCF4
|
dialog text pointer table |
... | ||
090000
|
0A031F
|
tileset, 8bpp linear |
... |
Notes
Dialog text has prefix of two bytes and 0E
, and is null-terminated. The first byte is the text position and character that speaks. The second byte is the color index for the text. For example:
82 02 0E 72 6F 6C 6C 2C 20 66 6F 78 .... 6E 20 72 6F 6C 6C 2C 00 ^^ \/ ^ ^ || | | | || | start of text null terminator || color |character | text position
The text position nibble can be either 0
or 8
. 0
vertically aligns the text with the middle of the character picture, and 8
aligns the text to its top.
0
|
8
|
---|---|
+-------+ | FALCO | ROLL, FOX!! +-------+ ROCK'N ROLL!! |
+-------+ ROLL, FOX!! | FALCO | ROCK'N ROLL!! +-------+ |
Nibble | Character |
---|---|
0
|
Fox |
1
|
Peppy |
2
|
Falco |
3
|
Slippy |
4
|
Pepper |
5
|
Andross |
Color obviously depends on the palette.
Text is mostly ASCII. #
is used as a period.