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Castlevania (NES, Famicom Disk System)/RAM map: Difference between revisions

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|0x0070 || Whip length || Set to $00, $01, or $02.
|0x0070 || Whip length || Set to $00, $01, or $02.
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|-
|0x0071 || Number of Hearts || $00 to $63(99).
|0x0071 || Number of Hearts || $00 to $63 (99 in decimal).
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|-
|0x00F7 || Player 1 Controller || Similar to [https://datacrystal.romhacking.net/wiki/Metroid:RAM_map#Zero_Page_.28.240000.29 Metroid's 0x0014].
|0x00F7 || Player 1 Controller || Similar to [https://datacrystal.romhacking.net/wiki/Metroid:RAM_map#Zero_Page_.28.240000.29 Metroid's 0x0014].

Revision as of 15:43, 3 September 2017

Chip tiny.png The following article is a RAM map for Castlevania (NES, Famicom Disk System).

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?


RAM Function Details
0x001A Timer Increments by 1 each frame. Resets each time you "change stage?"
0x001E Title Screen timer(time until attract mode) Counts down from FF to 00.
0x0022 Paused $01 = yes
0x0028 Current Stage
0x002A Number of Lives
0x002E Camera's X position
0x003F Simon's Y position (in level)
0x0040 Simon's X position (in level)
0x0042 1's and 10's place of Time in BCD
0x0043 100's and 1000's place of Time in BCD
0x0044 Life Meter (Graphic) 2 bars = +$08, Max = $40(64)
0x0045 Life Meter (Actual) 2 bars = +$08, Max = $40(64)
0x0070 Whip length Set to $00, $01, or $02.
0x0071 Number of Hearts $00 to $63 (99 in decimal).
0x00F7 Player 1 Controller Similar to Metroid's 0x0014.
0x038C Simon's X position (in screen)
0x0450 Direction Simon looks $00 = right, $01 = left