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Mega Man 3 (NES)/Notes: Difference between revisions
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{{Notes|game=Mega Man | {{Notes|game=Mega Man 3}} | ||
==Megaman spite/effect ($003D)== | ==Megaman spite/effect ($003D)== | ||
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31 Game over | 31 Game over | ||
(Remaining values are mostly restart level or game over) | (Remaining values are mostly restart level or game over) | ||
{{Internal Data|game=Mega Man | {{Internal Data|game=Mega Man 3}} |
Revision as of 03:40, 28 June 2017
The following article is a Notes Page for Mega Man 3 (NES).
Megaman spite/effect ($003D)
This listing is for the value of $003D
(Megaman Sprite/effect showing, some with/or only sounds)
00 Default 01 Jump noise 04 Spawning noise 06 Damage sprite, knock back, no real damage 08 Messed up sprite (This value stays), can jump and shoot. I think it's rush marine 09 Health raising noise 0c Gain power [Auto finish stage] 0d Auto Finish stage, no power gained [will give you Rush mobiles though] 0e Death 11 Takes you to another point, with screwed up graphics on enemies 13 Dr. Light's Lab [Element message] 14 Walks back, cannon appears, ends stage 15 Walks back, gets stuck 16 Locks up game 17 Locks up game 1c Locks up game 1d Locks up game 1e Screen jumps, locks up game 1f Locks up game 20 Invisible. When get hit, you forever go back. You're stuck like that 21 Restart level 22 Game over 23 Restart level 24 Restart Level 25 Game over 26 Restart Level 27 Restart Level 28 Game over 29 Restart Level 2a Restart level 2b Game over 2c Restart Level 2d Restart Level 2e Game over 2f Restart Level 30 Restart Level 31 Game over (Remaining values are mostly restart level or game over)
Internal Data for Mega Man 3
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