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Teenage Mutant Ninja Turtles (NES)/RAM map: Difference between revisions
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m (Just some tidying after adding a couple of RAM addresses) |
SpiderDave (talk | contribs) mNo edit summary |
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$56X - Enemy Hit Points | $56X - Enemy Hit Points | ||
$630 - Invincibility Timeout | $630 - Invincibility Timeout | ||
$631 - $635 - Timer for items disappearing |
Revision as of 04:17, 19 June 2017
The following article is a RAM map for Teenage Mutant Ninja Turtles (NES).
$46 - Continues (You start with 03) $48 - World Number $5B - Whether the special weapon is selected or not $5D - Current side-scrolling area (0 in overhead areas) $67 - Current Turtle Selected (0:Leo, 1:Raph, 2:Mike, 3:Don) $73 - Leo's Special Weapon (0:Nothing, 1:Stars, 2:Triple Stars, 3:Boomerangs, 4:Scrolls) $74 - Raph's Special Weapon $75 - Mike's Special Weapon $76 - Don's Special Weapon $77 - Leo's Energy (0 - 80) $78 - Raph's Energy $79 - Mike's Energy $7A - Don's Energy $A7 - Amount of Ropes (0 - 63) $A8 - Leo's Special Weapon Quantity (0 - 63) $A9 - Raph's Special Weapon Quantity $AA - Mike's Special Weapon Quantity $AB - Don's Special Weapon Quantity $BB - Dam Timer $BF - Turtle Van Missiles $C0 - Score 99xxxx0 $C1 - Score xx99xx0 $C2 - Score xxxx990 $C3 - Unknown Score 99xxxx0 $C4 - Unknown Score xx99xx0 $C5 - Unknown Score xxxx990 $C6 - High Score 99xxxx0 $C7 - High Score xx99xx0 $C8 - High Score xxxx990 $200 - $2FF - Sprite Memory $460 - Turtle Y Position $480 - Turtle X Position $4B0 - Turtle Y Velocity $4E0 - Turtle X Velocity $500 - Invincibility Timeout $56X - Enemy Hit Points $630 - Invincibility Timeout $631 - $635 - Timer for items disappearing