Ninja Gaiden (NES)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Started)
 
(fixing table)
Line 8: Line 8:
|0x0059 || Current Pattern Table 2 ||
|0x0059 || Current Pattern Table 2 ||
|-
|-
|0x001e || Paused || $0x00=$0x80 = yes ||
|0x001e || Paused || $0x00=$0x80 = yes
|-
|-
|0x0060 || score || adds x*100 ||
|0x0060 || score || adds x*100
|-
|-
|0x0060 || score || adds x*25600 ||
|0x0060 || score || adds x*25600
|-
|-
|0x0063 || timer ||
|0x0063 || timer ||

Revision as of 13:49, 6 March 2017

Chip tiny.png The following article is a RAM map for Ninja Gaiden (NES).

RAM Function Detail
0x0056 Current Pattern Table 1
0x0059 Current Pattern Table 2
0x001e Paused $0x00=$0x80 = yes
0x0060 score adds x*100
0x0060 score adds x*25600
0x0063 timer
0x0064 Ninja power
0x0065 Life maximum is $0x10


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?