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Shadowrun (SNES): Difference between revisions
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{{SNES| title = Shadowrun (U) [!] | |||
|image = | |||
|name = Shadowrun | |||
|company = Data East | |||
|header = SWC | |||
|bank = LoROM | |||
|interleaved = No | |||
|sram = 64 Kb | |||
|type = Normal + Batt | |||
|rom = 8 Mb | |||
|country = USA | |||
|romspeed = 120ns (FastROM) | |||
|video = NTSC | |||
|revision = 1.0 | |||
|checksum = Good 0xF834 | |||
|crc32 = 3F34DFF0 | |||
|game = Shadowrun | |||
}} | |||
[[Wikipedia:Shadowrun (computer game)|Shadowrun]] has not yet been extensively hacked. | [[Wikipedia:Shadowrun (computer game)|Shadowrun]] has not yet been extensively hacked. | ||
==Utilities== | ==Utilities== |
Revision as of 16:25, 12 December 2005
Shadowrun (U) [!] | |
Name | Shadowrun |
Company | Data East |
Header | SWC |
Bank | LoROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 8 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | 1.0 |
Checksum | Good 0xF834 |
CRC32 | 3F34DFF0 |
Shadowrun has not yet been extensively hacked.
Utilities
No known utilities exist for editing Shadowrun. A text dumper has been written, however.
Hacks
No known Shadowrun hacks exist.
Miscellaneous
Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via Huffman coding.
External Links
- A dump of the compressed text
- The source code for the text decompressor, written by Michael1 (Alchemic)