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Mother 3/Battle group table: Difference between revisions
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* <tt>01-01 (01)</tt> = <tt>{{color2|#000000|#90EE90|[ B ]}}</tt> Number of enemies in this group | * <tt>01-01 (01)</tt> = <tt>{{color2|#000000|#90EE90|[ B ]}}</tt> Number of enemies in this group | ||
* <tt>02-06 (05)</tt> = <tt>{{color2|#000000|#FFB6C1|[ C ]}}</tt> Enemies in this group | * <tt>02-06 (05)</tt> = <tt>{{color2|#000000|#FFB6C1|[ C ]}}</tt> Enemies in this group | ||
* <tt>07-09 ( | * <tt>07-07 (01)</tt> = <tt>{{color2|#000000|#4FB6C1|[ D ]}}</tt> Battle Beginning | ||
* <tt>0A-0B (02)</tt> = <tt>{{color2|#000000|#FAFAD2|[ | * <tt>08-09 (02)</tt> = <tt>{{color2|#000000|#0FB6C1|[ E ]}}</tt> Runnable away from | ||
* <tt>0C-0D (02)</tt> = <tt>{{color2|#000000|#FFFFE0|[ | * <tt>0A-0B (02)</tt> = <tt>{{color2|#000000|#FAFAD2|[ F ]}}</tt> [[MOTHER_3:Enemy_data#Music_numbers|Swirl music number]] | ||
* <tt>0E-0F (02)</tt> = <tt>{{color2|#000000|#B0C4DE|[ | * <tt>0C-0D (02)</tt> = <tt>{{color2|#000000|#FFFFE0|[ G ]}}</tt> [[MOTHER_3:Enemy_data#Music_numbers|Battle music number]] | ||
* <tt>0E-0F (02)</tt> = <tt>{{color2|#000000|#B0C4DE|[ H ]}}</tt> [[MOTHER_3:Enemy_data#Music_numbers|Win music number]] | |||
===Table view=== | ===Table view=== | ||
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | ||
+-------------------------------------------------------------------------------- | +-------------------------------------------------------------------------------- | ||
00 | {{color2|#000000|#87CEEB|[ A]}} {{color2|#000000|#90EE90|[ B]}} {{color2|#000000|#FFB6C1|[ C ]}} [ | 00 | {{color2|#000000|#87CEEB|[ A]}} {{color2|#000000|#90EE90|[ B]}} {{color2|#000000|#FFB6C1|[ C ]}} {{color2|#000000|#4FB6C1|[ D]}} {{color2|#000000|#0FB6C1|[ E ]}} {{color2|#000000|#FAFAD2|[ F ]}} {{color2|#000000|#FFFFE0|[ G ]}} {{color2|#000000|#B0C4DE|[ H ]}} |
Revision as of 15:27, 15 January 2017
This is a sub-page of Mother 3.
Item data table | |
Game | MOTHER 3 |
Start Address | 0xEC930 |
End Address | 0xECD3F |
# of Entries | 65 (0x41) |
Entry Length | 16 bytes (0x10) |
Total Length | 1040 bytes (0x410) |
Back to the ROM map |
Overview
The battle group table contains battle formation data for battles initiated by the [04 00 8C 00] script code.
Field listing
- 00-00 (01) = [ A ] Battle group number
- 01-01 (01) = [ B ] Number of enemies in this group
- 02-06 (05) = [ C ] Enemies in this group
- 07-07 (01) = [ D ] Battle Beginning
- 08-09 (02) = [ E ] Runnable away from
- 0A-0B (02) = [ F ] Swirl music number
- 0C-0D (02) = [ G ] Battle music number
- 0E-0F (02) = [ H ] Win music number
Table view
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F +-------------------------------------------------------------------------------- 00 | [ A] [ B] [ C ] [ D] [ E ] [ F ] [ G ] [ H ]