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Flashback/RAM map: Difference between revisions
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(Page creation from Sonic RAM map.) |
(Adding info) |
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== | == Inventory Items == | ||
The | |||
The items available for your inventory are controlled on a per level basis. This means it is not possible to use the teleporter from the later levels in the earlier ones without considerable modification. | |||
{|class="prettytable" | {|class="prettytable" | ||
! | ! Level || Value || Description | ||
|- | |- | ||
| | | 1 || $01 || Gun | ||
|- | |- | ||
| | | 1 || $02 || Holocube | ||
|- | |- | ||
| | | 1 || $30 || Shield | ||
|- | |- | ||
| | | 1 || $41 || Credits 0 | ||
|} | |} | ||
[[Category:RAM maps]] | [[Category:RAM maps]] |
Revision as of 21:42, 17 October 2016
Main System Memory Locations
This is a map of 68k memory as used by the main gameplay engine.
RAM offset | Description |
---|---|
$FF0000 - $FFA3FF | Chunk mappings |
$FFA400 - $FFA7FF | Level layout (1 byte per chunk, $40 bytes per line, lines for planes A and B interlaced) |
$FFA800 - $FFA9FF | Something to do with background scrolling in Star Light Zone |
Inventory Items
The items available for your inventory are controlled on a per level basis. This means it is not possible to use the teleporter from the later levels in the earlier ones without considerable modification.
Level | Value | Description |
---|---|---|
1 | $01 | Gun |
1 | $02 | Holocube |
1 | $30 | Shield |
1 | $41 | Credits 0 |