If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Mother 3/Enemy memo placement: Difference between revisions
< Mother 3
Jump to navigation
Jump to search
Lorenzooone (talk | contribs) |
Lorenzooone (talk | contribs) (→Format) |
||
Line 17: | Line 17: | ||
==Format== | ==Format== | ||
Each entry is 2 bytes long, the first | Each entry is 2 bytes long, the first one tells the game where on the Y axis to put the enemy sprite. | ||
The second one is unknown what it does. | The second one is unknown what it does. | ||
Revision as of 14:41, 2 October 2016
This is a sub-page of Mother 3.
Enemy heigt placement | |
Game | MOTHER 3 |
Start Address | 0xC6D62 |
End Address | 0xC6F5F |
# of Entries | 255 (0xFF) |
Entry Length | 2 |
Total Length | 510 bytes (0x1FE) |
Back to the ROM map |
Overview
This table sets the height of the enemies in the Battle Memory menu. To see the height of the enemies in Battle, go to Enemy data. This table has 255 entries.
Format
Each entry is 2 bytes long, the first one tells the game where on the Y axis to put the enemy sprite. The second one is unknown what it does.
The game adds different values based on enemies when loading it.
These values are from the Enemy data table.