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Mother 3/Enemy memo placement: Difference between revisions
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To see the height of the enemies in Battle, go to [[MOTHER_3:Enemy_data|Enemy data]]. | To see the height of the enemies in Battle, go to [[MOTHER_3:Enemy_data|Enemy data]]. | ||
This table has 255 entries. | This table has 255 entries. | ||
Some enemies have these values hard-coded. | |||
==Format== | ==Format== |
Revision as of 21:11, 29 September 2016
This is a sub-page of Mother 3.
Enemy heigt placement | |
Game | MOTHER 3 |
Start Address | 0xC6D62 |
End Address | 0xC6F5F |
# of Entries | 255 (0xFF) |
Entry Length | 2 |
Total Length | 510 bytes (0x1FE) |
Back to the ROM map |
Overview
This table sets the height of the enemies in the Battle Memory menu. To see the height of the enemies in Battle, go to Enemy data. This table has 255 entries.
Some enemies have these values hard-coded.
Format
Each entry is 2 bytes long, the first ones tells the game where on the Y axis to put the enemy sprite. The second one is unknown what it does.
The game adds 7F to the first value when loading it.