Battletoads (Game Boy)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:
* <tt>C939</tt> = Current level (internal ID)
* <tt>C939</tt> = Current level (internal ID)
* <tt>C972</tt> = Current level (based on order played)
* <tt>C972</tt> = Current level (based on order played)
* <tt>CA9D</tt> = Current music tempo
* <tt>C9FA-C9FB</tt> = Timer (Level 8)
* <tt>C9FA-C9FB</tt> = Timer (Level 8)


{{Internal Data|game=Battletoads (Game Boy)}}
{{Internal Data|game=Battletoads (Game Boy)}}

Revision as of 19:37, 17 July 2016

Chip tiny.png The following article is a RAM map for Battletoads (Game Boy).

  • C60E = Lives
  • C60D = HP
  • C63E = Continues
  • FFE2-FFE6 = Score
  • C939 = Current level (internal ID)
  • C972 = Current level (based on order played)
  • CA9D = Current music tempo
  • C9FA-C9FB = Timer (Level 8)