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Mother 3/Miscellaneous battle sprite arrangement data: Difference between revisions
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{{Infobox table|name=Miscellaneous battle sprite arrangement data | {{subpage|game=MOTHER 3:ROM map}} | ||
{{todo|text=Discern which digit sets get used where.}} | |||
{{Infobox table | |||
|name=Miscellaneous battle sprite arrangement data | |||
|game=MOTHER 3 | |game=MOTHER 3 | ||
|loc=ROM | |loc=ROM | ||
|start=0x1CFA410 | |start={{hex|0x1CFA410}} | ||
|end=0x1CFAD0B | |end={{hex|0x1CFAD0B}} | ||
|numentries=147 (0x93) | |numentries=147 ({{hex|0x93}}) | ||
|entrylength=Variable | |entrylength=Variable | ||
|totallength=2300 bytes (0x8FC) | |totallength=2300 bytes ({{hex|0x8FC}}) | ||
}} | }} | ||
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This is a standard [[MOTHER_3:SOB_block|SOB block]]. It contains arrangement data for various in-battle sprites. | This is a standard [[MOTHER_3:SOB_block|SOB block]]. It contains arrangement data for various in-battle sprites. | ||
These entries use graphics from $1C926C8 (uncompressed), and the palette from the [[MOTHER_3:CCL_block|CCL block]] at $1CF4B20 | These entries use graphics from {{hex|$1C926C8}} (uncompressed), and the palette from the [[MOTHER_3:CCL_block|CCL block]] at {{hex|$1CF4B20}}. | ||
==Entry listing== | ==Entry listing== | ||
{| | * {{hex|00-09 (0A)}} = Digits set 1 (ordered 9,0,1,2,3,4,5,6,7,8) | ||
* {{hex|0A-13 (0A)}} = Digits set 2 (ordered 9,0,1,2,3,4,5,6,7,8) | |||
* {{hex|14-14 (01)}} = "HIT" sprite | |||
| | * {{hex|15-1E (0A)}} = Digits set 3 (ordered 9,0,1,2,3,4,5,6,7,8) | ||
* {{hex|1F-28 (0A)}} = Digits set 4 (ordered 9,0,1,2,3,4,5,6,7,8) | |||
| | * {{hex|29-29 (01)}} = "TOTAL DAMAGE" sprite | ||
* {{hex|2A-79 (50)}} = Rolling HP/PP counters | |||
| | * {{hex|7A-7A (01)}} = "HITS" sprite | ||
* {{hex|7B-7B (01)}} = "MISS" sprite | |||
| | * {{hex|7C-86 (0B)}} = Mini-digits set 1 (ordered 0,1,2,3,4,5,6,7,8,9,+) | ||
* {{hex|87-91 (0A)}} = Mini-digits set 2 (ordered 0,1,2,3,4,5,6,7,8,9) | |||
| | * {{hex|92-92 (01)}} = Invalid? Uses tile {{hex|0x17C}}, but the tileset only spans {{hex|0x000-0x17A}} | ||
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Revision as of 22:11, 28 June 2016
This is a sub-page of Mother 3.
To do: {{{1}}} |
Miscellaneous battle sprite arrangement data | |
Game | MOTHER 3 |
Start Address | 0x1CFA410
|
End Address | 0x1CFAD0B
|
# of Entries | 147 (0x93 )
|
Entry Length | Variable |
Total Length | 2300 bytes (0x8FC )
|
Back to the ROM map |
Overview
This is a standard SOB block. It contains arrangement data for various in-battle sprites.
These entries use graphics from $1C926C8
(uncompressed), and the palette from the CCL block at $1CF4B20
.
Entry listing
00-09 (0A)
= Digits set 1 (ordered 9,0,1,2,3,4,5,6,7,8)0A-13 (0A)
= Digits set 2 (ordered 9,0,1,2,3,4,5,6,7,8)14-14 (01)
= "HIT" sprite15-1E (0A)
= Digits set 3 (ordered 9,0,1,2,3,4,5,6,7,8)1F-28 (0A)
= Digits set 4 (ordered 9,0,1,2,3,4,5,6,7,8)29-29 (01)
= "TOTAL DAMAGE" sprite2A-79 (50)
= Rolling HP/PP counters7A-7A (01)
= "HITS" sprite7B-7B (01)
= "MISS" sprite7C-86 (0B)
= Mini-digits set 1 (ordered 0,1,2,3,4,5,6,7,8,9,+)87-91 (0A)
= Mini-digits set 2 (ordered 0,1,2,3,4,5,6,7,8,9)92-92 (01)
= Invalid? Uses tile0x17C
, but the tileset only spans0x000-0x17A