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Zelda II: The Adventure of Link/RAM map: Difference between revisions
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{{rammap|game=Zelda II: The Adventure of Link}} | {{rammap|game=Zelda II: The Adventure of Link}} | ||
<pre> | |||
$0029 - Player's Current Y position | $0029 - Player's Current Y position | ||
$00C2 - Enemy 6's HP | $00C2 - Enemy 6's HP | ||
$00C3 - Enemy 5's HP | $00C3 - Enemy 5's HP | ||
$00C4 - Enemy 4's HP | $00C4 - Enemy 4's HP | ||
$00C5 - Enemy 3's HP | $00C5 - Enemy 3's HP | ||
$00C6 - Enemy 2's HP | $00C6 - Enemy 2's HP | ||
$00C7 - Enemy 1's HP | $00C7 - Enemy 1's HP | ||
$004D - Player's Current X position | $004D - Player's Current X position | ||
$0073 - Y position on map (not visually) | $0073 - Y position on map (not visually) | ||
$0074 - X position on map (not visually) | $0074 - X position on map (not visually) | ||
$00A1 - Enemy 6's ID | $00A1 - Enemy 6's ID | ||
$00A2 - Enemy 5's ID | $00A2 - Enemy 5's ID | ||
$00A3 - Enemy 4's ID | $00A3 - Enemy 4's ID | ||
$00A4 - Enemy 3's ID | $00A4 - Enemy 3's ID | ||
$00A5 - Enemy 2's ID | $00A5 - Enemy 2's ID | ||
$00A6 - Enemy 1's ID | $00A6 - Enemy 1's ID | ||
$00C2 - Current amount of health enemy 6 has | $00C2 - Current amount of health enemy 6 has | ||
$00C3 - Current amount of health enemy 5 has | $00C3 - Current amount of health enemy 5 has | ||
$00C4 - Current amount of health enemy 4 has | $00C4 - Current amount of health enemy 4 has | ||
$00C5 - Current amount of health enemy 3 has | $00C5 - Current amount of health enemy 3 has | ||
$00C6 - Current amount of health enemy 2 has | $00C6 - Current amount of health enemy 2 has | ||
$00C7 - Current amount of health enemy 1 has | $00C7 - Current amount of health enemy 1 has | ||
$00F5 - Controller 1 button pressed | $00F5 - Controller 1 button pressed | ||
$00F6 - Controller 2 button pressed | $00F6 - Controller 2 button pressed | ||
$00F7 - Controller 1 button held | $00F7 - Controller 1 button held | ||
$00F8 - Contorller 2 button held | $00F8 - Contorller 2 button held | ||
$0500 - Invincibility after stun counter (counts down, nonzero = invincible) | $0500 - Invincibility after stun counter (counts down, nonzero = invincible) | ||
$05DF - Current number of enemies killed for magic/exp. bag | $05DF - Current number of enemies killed for magic/exp. bag | ||
$05EB - Experience an enemy takes away | $05EB - Experience an enemy takes away | ||
---------------(Uses bits?)--------------------- | ---------------(Uses bits?)--------------------- | ||
$0608 bits | $0608 bits | ||
- Heart Containter #2 taken FB (1111 1011) | - Heart Containter #2 taken FB (1111 1011) | ||
$0610 bits | $0610 bits | ||
- Trophey taken F7 (1111 0111) | - Trophey taken F7 (1111 0111) | ||
$0613 bits | $0613 bits | ||
- Heart Container #1 (S of Parapa Palace) taken DF (1101 1111) | - Heart Container #1 (S of Parapa Palace) taken DF (1101 1111) | ||
$0615 bits | $0615 bits | ||
- Exp. Bag (NE of Castle) taken FD (1111 1101) | - Exp. Bag (NE of Castle) taken FD (1111 1101) | ||
$0616 bits | $0616 bits | ||
- Magic Container #1 (S of Castle) taken FE (1111 1110) | - Magic Container #1 (S of Castle) taken FE (1111 1110) | ||
$0617 bits | $0617 bits | ||
- Exp. Bag (E of Saria) taken DF (1101 1111) | - Exp. Bag (E of Saria) taken DF (1101 1111) | ||
$061C bits | $061C bits | ||
- Extra Life (W of Cemetary Palace) taken FD (1111 1101) | - Extra Life (W of Cemetary Palace) taken FD (1111 1101) | ||
$0624 bits | $0624 bits | ||
- Red magic jar (Death MT #1) taken FB (1111 1011) | - Red magic jar (Death MT #1) taken FB (1111 1011) | ||
$0626 bits | $0626 bits | ||
- Red magic jar (Death MT #2) taken F7 (1111 0111) | - Red magic jar (Death MT #2) taken F7 (1111 0111) | ||
$0629 bits | $0629 bits | ||
- Red magic jar (Death MT #3) taken DF (1101 1111) | - Red magic jar (Death MT #3) taken DF (1101 1111) | ||
$062A bits | $062A bits | ||
- Hammer taken FE (1111 1110) | - Hammer taken FE (1111 1110) | ||
$062D bits | $062D bits | ||
- Magic Container #2 (Death MT) taken BF (1011 1111) | - Magic Container #2 (Death MT) taken BF (1011 1111) | ||
$0643 bits | $0643 bits | ||
- Heart Container #3 (N of Island Palace) taken FB (1111 1011) | - Heart Container #3 (N of Island Palace) taken FB (1111 1011) | ||
$0657 bits | $0657 bits | ||
- Heart Container #4 (E of Seaside Palace) taken BF (1011 1111) | - Heart Container #4 (E of Seaside Palace) taken BF (1011 1111) | ||
$0680 bits | $0680 bits | ||
- Parapa Desert Key #2 will appear (FB - yes : FA - no) | - Parapa Desert Key #2 will appear (FB - yes : FA - no) | ||
$0681 - Parapa Desert Key #1 will appear (FF - yes : F7 - no) | $0681 - Parapa Desert Key #1 will appear (FF - yes : F7 - no) | ||
$0684 - bits | $0684 - bits | ||
- Candle taken 7F (0111 1111) | - Candle taken 7F (0111 1111) | ||
- Parapa Desert Lock to Candle unlocked BF (1011 1111) | - Parapa Desert Lock to Candle unlocked BF (1011 1111) | ||
- Bag on top of Elevator down taken DF (1101 1111) | - Bag on top of Elevator down taken DF (1101 1111) | ||
- Left side of bridge exp. bag taken FB (1111 1011) | - Left side of bridge exp. bag taken FB (1111 1011) | ||
- Right side of bridge exp. bag taken FD (1111 1101) | - Right side of bridge exp. bag taken FD (1111 1101) | ||
$0700 - Current number of lives | $0700 - Current number of lives | ||
$0749 - Current position of the selector on Magic | $0749 - Current position of the selector on Magic | ||
$076F - A fairy if 08 | $076F - A fairy if 08 | ||
$0770 - Exp. needed for Next Level (add 255 for every value) | $0770 - Exp. needed for Next Level (add 255 for every value) | ||
$0771 - Exp. needed for Next Level (000 - 255) | $0771 - Exp. needed for Next Level (000 - 255) | ||
$0773 - Current Magic left in meter | $0773 - Current Magic left in meter | ||
$0774 - Current Life left in meter | $0774 - Current Life left in meter | ||
$0775 - Second digit of exp. (add 255 for every value) | $0775 - Second digit of exp. (add 255 for every value) | ||
$0776 - First digit of exp. (000 - 255) | $0776 - First digit of exp. (000 - 255) | ||
$0777 - Attack Power | $0777 - Attack Power | ||
$0778 - Magic Power | $0778 - Magic Power | ||
$0779 - Life Power | $0779 - Life Power | ||
$077B - Have Shield magic | $077B - Have Shield magic | ||
$077C - Have Jump magic | $077C - Have Jump magic | ||
$077D - Have Life magic | $077D - Have Life magic | ||
$077E - Have Fairy magic | $077E - Have Fairy magic | ||
$077F - Have Fire magic | $077F - Have Fire magic | ||
$0780 - Have Reflect magic | $0780 - Have Reflect magic | ||
$0781 - Have Spell magic | $0781 - Have Spell magic | ||
$0782 - Have Thunder magic | $0782 - Have Thunder magic | ||
$0783 - Current number of Magic Containers | $0783 - Current number of Magic Containers | ||
$0784 - Current number of Heart Containers | $0784 - Current number of Heart Containers | ||
$0785 - Have Candle | $0785 - Have Candle | ||
$0786 - Have Glove | $0786 - Have Glove | ||
$0787 - Have Raft | $0787 - Have Raft | ||
$0788 - Have Boots | $0788 - Have Boots | ||
$0789 - Have Flute | $0789 - Have Flute | ||
$078A - Have Cross | $078A - Have Cross | ||
$078B - Have Hammer | $078B - Have Hammer | ||
$078C - Have Magic Key | $078C - Have Magic Key | ||
$0793 - Current number of keys | $0793 - Current number of keys | ||
$0794 - Number of Crystals left for grand palace | $0794 - Number of Crystals left for grand palace | ||
$0796 - Have (Downward Thrust 10) (Upward Thrust 04) (Both 14) | $0796 - Have (Downward Thrust 10) (Upward Thrust 04) (Both 14) | ||
$0798 - Have collected (Trophey B6 - yes) (Medicine 43 - yes) | $0798 - Have collected (Trophey B6 - yes) (Medicine 43 - yes) | ||
$0799 - Have collected the Mirror (01 - yes) | $0799 - Have collected the Mirror (01 - yes) | ||
$079A - Have collected note from Baju (08 - yes) | $079A - Have collected note from Baju (08 - yes) | ||
$079B - Have collected some water (01 - yes) | $079B - Have collected some water (01 - yes) | ||
$079C - Have collected lost child (20 -yes) | $079C - Have collected lost child (20 -yes) | ||
$07E8 - Noise | $07E8 - Noise | ||
$07E9 - Triangle | $07E9 - Triangle | ||
$07EA - Pulse 2 | $07EA - Pulse 2 | ||
$07EB - Pulse 1 | $07EB - Pulse 1 | ||
$07FB - ???MUSIC??? | $07FB - ???MUSIC??? | ||
$0FA0 - Player name value #1 | $0FA0 - Player name value #1 | ||
$0FA1 - Player name value #2 | $0FA1 - Player name value #2 | ||
$0FA2 - Player name value #3 | $0FA2 - Player name value #3 | ||
$0FA3 - Player name value #4 | $0FA3 - Player name value #4 | ||
$0FA4 - Player name value #5 | $0FA4 - Player name value #5 | ||
$0FA5 - Player name value #6 | $0FA5 - Player name value #6 | ||
$0FA6 - Player name value #7 | $0FA6 - Player name value #7 | ||
$0FA7 - Player name value #8 | $0FA7 - Player name value #8 | ||
$6A00 - Overworld destinations table (copied from ROM) | $6A00 - Overworld destinations table (copied from ROM) | ||
$6D27 - HP for Magic Stealing Skulls | $6D27 - HP for Magic Stealing Skulls | ||
$6D41 - HP for Horsehead | $6D41 - HP for Horsehead | ||
$740E - Beginning number of Magic Containers for new game | $740E - Beginning number of Magic Containers for new game | ||
$740F - Beginning number of Heart Containers for new game | $740F - Beginning number of Heart Containers for new game | ||
'''$7C00 - Copy of overworld map in RAM.''' | '''$7C00 - Copy of overworld map in RAM.''' | ||
$DD4C - Beginning of graphics shown for experience (part 1) | $DD4C - Beginning of graphics shown for experience (part 1) | ||
$DD5C - Beginning of graphics shown for experience (part 2) | $DD5C - Beginning of graphics shown for experience (part 2) | ||
$DDC0 - Beginning of experience gained for enemies | $DDC0 - Beginning of experience gained for enemies | ||
</pre> | |||
{{Internal Data|game=Zelda II: The Adventure of Link}} |
Revision as of 21:12, 23 June 2016
The following article is a RAM map for Zelda II: The Adventure of Link.
$0029 - Player's Current Y position $00C2 - Enemy 6's HP $00C3 - Enemy 5's HP $00C4 - Enemy 4's HP $00C5 - Enemy 3's HP $00C6 - Enemy 2's HP $00C7 - Enemy 1's HP $004D - Player's Current X position $0073 - Y position on map (not visually) $0074 - X position on map (not visually) $00A1 - Enemy 6's ID $00A2 - Enemy 5's ID $00A3 - Enemy 4's ID $00A4 - Enemy 3's ID $00A5 - Enemy 2's ID $00A6 - Enemy 1's ID $00C2 - Current amount of health enemy 6 has $00C3 - Current amount of health enemy 5 has $00C4 - Current amount of health enemy 4 has $00C5 - Current amount of health enemy 3 has $00C6 - Current amount of health enemy 2 has $00C7 - Current amount of health enemy 1 has $00F5 - Controller 1 button pressed $00F6 - Controller 2 button pressed $00F7 - Controller 1 button held $00F8 - Contorller 2 button held $0500 - Invincibility after stun counter (counts down, nonzero = invincible) $05DF - Current number of enemies killed for magic/exp. bag $05EB - Experience an enemy takes away ---------------(Uses bits?)--------------------- $0608 bits - Heart Containter #2 taken FB (1111 1011) $0610 bits - Trophey taken F7 (1111 0111) $0613 bits - Heart Container #1 (S of Parapa Palace) taken DF (1101 1111) $0615 bits - Exp. Bag (NE of Castle) taken FD (1111 1101) $0616 bits - Magic Container #1 (S of Castle) taken FE (1111 1110) $0617 bits - Exp. Bag (E of Saria) taken DF (1101 1111) $061C bits - Extra Life (W of Cemetary Palace) taken FD (1111 1101) $0624 bits - Red magic jar (Death MT #1) taken FB (1111 1011) $0626 bits - Red magic jar (Death MT #2) taken F7 (1111 0111) $0629 bits - Red magic jar (Death MT #3) taken DF (1101 1111) $062A bits - Hammer taken FE (1111 1110) $062D bits - Magic Container #2 (Death MT) taken BF (1011 1111) $0643 bits - Heart Container #3 (N of Island Palace) taken FB (1111 1011) $0657 bits - Heart Container #4 (E of Seaside Palace) taken BF (1011 1111) $0680 bits - Parapa Desert Key #2 will appear (FB - yes : FA - no) $0681 - Parapa Desert Key #1 will appear (FF - yes : F7 - no) $0684 - bits - Candle taken 7F (0111 1111) - Parapa Desert Lock to Candle unlocked BF (1011 1111) - Bag on top of Elevator down taken DF (1101 1111) - Left side of bridge exp. bag taken FB (1111 1011) - Right side of bridge exp. bag taken FD (1111 1101) $0700 - Current number of lives $0749 - Current position of the selector on Magic $076F - A fairy if 08 $0770 - Exp. needed for Next Level (add 255 for every value) $0771 - Exp. needed for Next Level (000 - 255) $0773 - Current Magic left in meter $0774 - Current Life left in meter $0775 - Second digit of exp. (add 255 for every value) $0776 - First digit of exp. (000 - 255) $0777 - Attack Power $0778 - Magic Power $0779 - Life Power $077B - Have Shield magic $077C - Have Jump magic $077D - Have Life magic $077E - Have Fairy magic $077F - Have Fire magic $0780 - Have Reflect magic $0781 - Have Spell magic $0782 - Have Thunder magic $0783 - Current number of Magic Containers $0784 - Current number of Heart Containers $0785 - Have Candle $0786 - Have Glove $0787 - Have Raft $0788 - Have Boots $0789 - Have Flute $078A - Have Cross $078B - Have Hammer $078C - Have Magic Key $0793 - Current number of keys $0794 - Number of Crystals left for grand palace $0796 - Have (Downward Thrust 10) (Upward Thrust 04) (Both 14) $0798 - Have collected (Trophey B6 - yes) (Medicine 43 - yes) $0799 - Have collected the Mirror (01 - yes) $079A - Have collected note from Baju (08 - yes) $079B - Have collected some water (01 - yes) $079C - Have collected lost child (20 -yes) $07E8 - Noise $07E9 - Triangle $07EA - Pulse 2 $07EB - Pulse 1 $07FB - ???MUSIC??? $0FA0 - Player name value #1 $0FA1 - Player name value #2 $0FA2 - Player name value #3 $0FA3 - Player name value #4 $0FA4 - Player name value #5 $0FA5 - Player name value #6 $0FA6 - Player name value #7 $0FA7 - Player name value #8 $6A00 - Overworld destinations table (copied from ROM) $6D27 - HP for Magic Stealing Skulls $6D41 - HP for Horsehead $740E - Beginning number of Magic Containers for new game $740F - Beginning number of Heart Containers for new game '''$7C00 - Copy of overworld map in RAM.''' $DD4C - Beginning of graphics shown for experience (part 1) $DD5C - Beginning of graphics shown for experience (part 2) $DDC0 - Beginning of experience gained for enemies
Internal Data for Zelda II: The Adventure of Link
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