Illusion of Gaia: Difference between revisions

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==Miscellaneous==
==Miscellaneous==
// Illusion of Gaia Text Converter v 0.7 by Andrew Clunn
/*
/*
Illusion of Gaia Text Converter
v 0.7
by Andrew Clunn
Currently this will convert some words in Illusion of Gaia into their
Currently this will convert some words in Illusion of Gaia into their
hex value equivalents.  This also requires the apstring class, which can be
hex value equivalents.  This also requires the apstring class, which can be
Line 20: Line 17:
all text into hex, as well as hex into text, and will not require the
all text into hex, as well as hex into text, and will not require the
apstring class.  If you do not understand how this could be useful for
apstring class.  If you do not understand how this could be useful for
hacking Illusion of Gaia, read up on text editing.
hacking Illusion of Gaia, read up on text editing.*/
*/


#include <iostream.h>
#include <iostream.h>

Revision as of 18:00, 22 October 2005

Illusion of Gaia has not yet been extensively hacked.

Template:Magnify

Template:Magnify

Utilities

Hacks

Miscellaneous

// Illusion of Gaia Text Converter v 0.7 by Andrew Clunn /* Currently this will convert some words in Illusion of Gaia into their hex value equivalents. This also requires the apstring class, which can be aquired for free from the AP Central. The final version will translate all text into hex, as well as hex into text, and will not require the apstring class. If you do not understand how this could be useful for hacking Illusion of Gaia, read up on text editing.*/

  1. include <iostream.h>
  2. include "apstring.h"

apstring toHex (apstring);

int main( void ) { apstring text = ""; apstring hex = "Enter q to exit"; char charArray[256];

while (true) { cout<<hex<<"\n\n "; cin.getline (charArray,256); text = ""; text += charArray; if (text == "q") { break; } hex = toHex(text); }

return 0; }

apstring toHex(apstring text) { apstring temp = ""; for (int i = 0; i < text.length(); i++) { // Words if ( // Attack (i+5)<text.length() && text[i] == 'A' && text[i+1] == 't' && text[i+2] == 't' && text[i+3] == 'a' && text[i+4] == 'c' && text[i+5] == 'k') { temp += " D6 00 "; i+=6; if (i >= text.length()) break; }

if ( // Angel (i+4)<text.length() && text[i] == 'A' && text[i+1] == 'n' && text[i+2] == 'g' && text[i+3] == 'e' && text[i+4] == 'l') { temp += " D6 01 "; i+=5; if (i >= text.length()) break; }

if ( // After (i+4)<text.length() && text[i] == 'A' && text[i+1] == 'f' && text[i+2] == 't' && text[i+3] == 'e' && text[i+4] == 'r') { temp += " D6 02 "; i+=5; if (i >= text.length()) break; }

if ( // Aura (i+3)<text.length() && text[i] == 'A' && text[i+1] == 'u' && text[i+2] == 'r' && text[i+3] == 'a') { temp += " D6 03 "; i+=4; if (i >= text.length()) break; }

if ( // Ankor (i+4)<text.length() && text[i] == 'A' && text[i+1] == 'n' && text[i+2] == 'k' && text[i+3] == 'o' && text[i+4] == 'r') { temp += " D6 04 "; i+=5; if (i >= text.length()) break; }

if ( // Black (i+4)<text.length() && text[i] == 'B' && text[i+1] == 'l' && text[i+2] == 'a' && text[i+3] == 'c' && text[i+4] == 'k') { temp += " D6 05 "; i+=5; if (i >= text.length()) break; }

if ( // Bill: (i+4)<text.length() && text[i] == 'B' && text[i+1] == 'i' && text[i+2] == 'l' && text[i+3] == 'l' && text[i+4] == ':') { temp += " D6 06 "; i+=5; if (i >= text.length()) break; }

if ( // Crystal (i+6)<text.length() && text[i] == 'C' && text[i+1] == 'r' && text[i+2] == 'y' && text[i+3] == 's' && text[i+4] == 't' && text[i+5] == 'a' && text[i+6] == 'l') { temp += " D6 07 "; i+=7; if (i >= text.length()) break; }

if ( // City (i+3)<text.length() && text[i] == 'C' && text[i+1] == 'i' && text[i+2] == 't' && text[i+3] == 'y') { temp += " D6 08 "; i+=4; if (i >= text.length()) break; }

if ( // Come (i+3)<text.length() && text[i] == 'C' && text[i+1] == 'o' && text[i+2] == 'm' && text[i+3] == 'e') { temp += " D6 09 "; i+=4; if (i >= text.length()) break; } // Symbols if (text[i] == '?') temp += " 0D "; if (text[i] == '.') temp += " 2A "; if (text[i] == ',') temp += " 2B "; if (text[i] == '"') temp += " 2D "; if (text[i] == ':') temp += " 2F "; if (text[i] == '!') temp += " 4F "; if (text[i] == '/') temp += " 6B "; if (text[i] == '*') temp += " 6C "; if (text[i] == '-') temp += " 6D "; if (text[i] == '(') temp += " 6E "; if (text[i] == ')') temp += " 6F "; if (text[i] == ' ') temp += " AC "; if (text[i] == '$') temp += " CB "; // Numbers if (text[i] == '0') temp += " 20 "; if (text[i] == '1') temp += " 21 "; if (text[i] == '2') temp += " 22 "; if (text[i] == '3') temp += " 23 "; if (text[i] == '4') temp += " 24 "; if (text[i] == '5') temp += " 25 "; if (text[i] == '6') temp += " 26 "; if (text[i] == '7') temp += " 27 "; if (text[i] == '8') temp += " 28 "; if (text[i] == '9') temp += " 29 "; // Uppercase Letters if (text[i] == 'A') temp += " 40 "; if (text[i] == 'B') temp += " 41 "; if (text[i] == 'C') temp += " 42 "; if (text[i] == 'D') temp += " 43 "; if (text[i] == 'E') temp += " 44 "; if (text[i] == 'F') temp += " 45 "; if (text[i] == 'G') temp += " 46 "; if (text[i] == 'H') temp += " 47 "; if (text[i] == 'I') temp += " 48 "; if (text[i] == 'J') temp += " 49 "; if (text[i] == 'K') temp += " 4A "; if (text[i] == 'L') temp += " 4B "; if (text[i] == 'M') temp += " 4C "; if (text[i] == 'N') temp += " 4D "; if (text[i] == 'O') temp += " 4E "; if (text[i] == 'P') temp += " 60 "; if (text[i] == 'Q') temp += " 61 "; if (text[i] == 'R') temp += " 62 "; if (text[i] == 'S') temp += " 63 "; if (text[i] == 'T') temp += " 64 "; if (text[i] == 'U') temp += " 65 "; if (text[i] == 'V') temp += " 66 "; if (text[i] == 'W') temp += " 67 "; if (text[i] == 'X') temp += " 68 "; if (text[i] == 'Y') temp += " 69 "; if (text[i] == 'Z') temp += " 6A "; // LOWERCASE LETTERS if (text[i] == 'a') temp += " 80 "; if (text[i] == 'b') temp += " 81 "; if (text[i] == 'c') temp += " 82 "; if (text[i] == 'd') temp += " 83 "; if (text[i] == 'e') temp += " 84 "; if (text[i] == 'f') temp += " 85 "; if (text[i] == 'g') temp += " 86 "; if (text[i] == 'h') temp += " 87 "; if (text[i] == 'i') temp += " 88 "; if (text[i] == 'j') temp += " 89 "; if (text[i] == 'k') temp += " 8A "; if (text[i] == 'l') temp += " 8B "; if (text[i] == 'm') temp += " 8C "; if (text[i] == 'n') temp += " 8D "; if (text[i] == 'o') temp += " 8E "; if (text[i] == 'p') temp += " A0 "; if (text[i] == 'q') temp += " A1 "; if (text[i] == 'r') temp += " A2 "; if (text[i] == 's') temp += " A3 "; if (text[i] == 't') temp += " A4 "; if (text[i] == 'u') temp += " A5 "; if (text[i] == 'v') temp += " A6"; if (text[i] == 'w') temp += " A7 "; if (text[i] == 'x') temp += " A8 "; if (text[i] == 'y') temp += " A9 "; if (text[i] == 'z') temp += " AA "; } return temp; }

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