EarthBound/Map Data/Tile Animation Properties Table: Difference between revisions

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{{subpage|game=EarthBound:ROM map}}
{{Infobox table|name=Freakish Tile Animation Table
{{Infobox table|name=Freakish Tile Animation Table
|game=EarthBound
|game=EarthBound

Revision as of 23:12, 6 June 2016

This is a sub-page of EarthBound/Map Data.

Freakish Tile Animation Table
Game EarthBound
Start Address 0x2F146B
End Address 0x2F153E
# of Entries 20
Entry Length 1 or 9 bytes (0x1 or 0x9)
Total Length 211 bytes (0xD3)
Back to the ROM map

The Freakish Map Animation table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset).

Format

[ZZ] (AA BB CC DD EE FF GG HH)
  • ZZ: Number of AA-HH clusters to follow
  • AA: Frames of animation per cycle
  • BB: Time per frame (1/60 second format)
  • CC: ? - Vertical graphics offset (shift tile up C/2 pixels)
    Has an effect on the sequence used (horizontal rather than vertical?)
  • DD: ? - Increasing values delete an increasing amount of map tiles
  • EE: ? - Vertical graphics offset (shift tile up C/2 pixels - 0x20 = full tile)
  • FF: ? - Changes the tiles being used?
  • G?: Tile number in static tileset to start overwriting with animation effects
  • ?G: Vertical graphics offset (shift tile down G pixels)
  • HH: ? - Changes the tiles being used?

See Also

External Links