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EarthBound/NPC Battle AI Table: Difference between revisions
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Revision as of 23:07, 6 June 2016
This is a sub-page of EarthBound.
NPC Battle AI Table | |
Game | EarthBound |
Start Address | 0x15912D |
End Address | 0x159147 |
# of Entries | 13 (0xD) |
Entry Length | 2 |
Total Length | 26 bytes (0x1A) |
Back to the ROM map |
The NPC Battle AI Table controls how Non-Player Characters behave in battle. It designates Enemy Configuration AI entries to each NPC and controls how they are targeted by enemy attacks.
Format
[AA BB]
Targetability
- Length: 1 byte
- Offset within entry: 0 (0x00)
- Range of values: 0x01, 0x06, or 0x07
Targetability of the AI entry. There are three known values.
- 0x01 - Untargetable. Enemies will not be able to attack this NPC.
- 0x06 - Forced targeting. All attacks from enemies will be directed at this NPC.
- 0x07 - Variable targeting. Attacks from enemies will be directed at this NPC randomly, as with Player Characters.
Enemy Number
- Length: 1 byte
- Offset within entry: 1 (0x01)
- Range of values: 0-255 (0x00-0xFF) (Must be a valid index in the enemies table)
Enemy Configuration entry to be used for this AI. The NPC acts like it is the referenced enemy, except on the player's side.