Illusion of Gaia: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
Line 10: Line 10:


==Miscellaneous==
==Miscellaneous==
// Illusion of Gaia Text Converter
// v 0.7
// by Andrew Clunn
// Currently this will convert some words in Illusion of Gaia into their
// hex value equivalents.  This also requires the apstring class, which can be
// aquired for free from the AP Central.  The final version will translate
// all text into hex, as well as hex into text, and will not require the
// apstring class.  If you do not understand how this could be useful for
// hacking Illusion of Gaia, read up on text editing.
#include <iostream.h>
#include "apstring.h"
apstring toHex (apstring);
int main( void )
{
apstring text = "";
apstring hex = "Enter q to exit";
char charArray[256];
while (true)
{
cout<<hex<<"\n\n    ";
cin.getline (charArray,256);
text = "";
text += charArray;
if (text == "q")
{
break;
}
hex = toHex(text);
}
return 0;
}
apstring toHex(apstring text)
{
apstring temp = "";
for (int i = 0; i < text.length(); i++)
{
// Words
if ( // Attack
(i+5)<text.length() &&
text[i] == 'A' && text[i+1] == 't' && text[i+2] == 't' &&
text[i+3] == 'a' && text[i+4] == 'c' && text[i+5] == 'k')
{
temp += " D6  00 ";
i+=6;
if (i >= text.length()) break;
}
if ( // Angel
(i+4)<text.length() &&
text[i] == 'A' && text[i+1] == 'n' && text[i+2] == 'g' &&
text[i+3] == 'e' && text[i+4] == 'l')
{
temp += " D6  01 ";
i+=5;
if (i >= text.length()) break;
}
if ( // After
(i+4)<text.length() &&
text[i] == 'A' && text[i+1] == 'f' && text[i+2] == 't' &&
text[i+3] == 'e' && text[i+4] == 'r')
{
temp += " D6  02 ";
i+=5;
if (i >= text.length()) break;
}
if ( // Aura
(i+3)<text.length() &&
text[i] == 'A' && text[i+1] == 'u' && text[i+2] == 'r' &&
text[i+3] == 'a')
{
temp += " D6  03 ";
i+=4;
if (i >= text.length()) break;
}
if ( // Ankor
(i+4)<text.length() &&
text[i] == 'A' && text[i+1] == 'n' && text[i+2] == 'k' &&
text[i+3] == 'o' && text[i+4] == 'r')
{
temp += " D6  04 ";
i+=5;
if (i >= text.length()) break;
}
if ( // Black
(i+4)<text.length() &&
text[i] == 'B' && text[i+1] == 'l' && text[i+2] == 'a' &&
text[i+3] == 'c' && text[i+4] == 'k')
{
temp += " D6  05 ";
i+=5;
if (i >= text.length()) break;
}
if ( // Bill:
(i+4)<text.length() &&
text[i] == 'B' && text[i+1] == 'i' && text[i+2] == 'l' &&
text[i+3] == 'l' && text[i+4] == ':')
{
temp += " D6  06 ";
i+=5;
if (i >= text.length()) break;
}
if ( // Crystal
(i+6)<text.length() &&
text[i] == 'C' && text[i+1] == 'r' && text[i+2] == 'y' &&
text[i+3] == 's' && text[i+4] == 't' && text[i+5] == 'a' &&
text[i+6] == 'l')
{
temp += " D6  07 ";
i+=7;
if (i >= text.length()) break;
}
if ( // City
(i+3)<text.length() &&
text[i] == 'C' && text[i+1] == 'i' && text[i+2] == 't' &&
text[i+3] == 'y')
{
temp += " D6  08 ";
i+=4;
if (i >= text.length()) break;
}
if ( // Come
(i+3)<text.length() &&
text[i] == 'C' && text[i+1] == 'o' && text[i+2] == 'm' &&
text[i+3] == 'e')
{
temp += " D6  09 ";
i+=4;
if (i >= text.length()) break;
}
// Symbols
if (text[i] == '?') temp += " 0D ";
if (text[i] == '.') temp += " 2A ";
if (text[i] == ',') temp += " 2B ";
if (text[i] == '"') temp += " 2D ";
if (text[i] == ':') temp += " 2F ";
if (text[i] == '!') temp += " 4F ";
if (text[i] == '/') temp += " 6B ";
if (text[i] == '*') temp += " 6C ";
if (text[i] == '-') temp += " 6D ";
if (text[i] == '(') temp += " 6E ";
if (text[i] == ')') temp += " 6F ";
if (text[i] == ' ') temp += " AC ";
if (text[i] == '$') temp += " CB ";
// Numbers
if (text[i] == '0') temp += " 20 ";
if (text[i] == '1') temp += " 21 ";
if (text[i] == '2') temp += " 22 ";
if (text[i] == '3') temp += " 23 ";
if (text[i] == '4') temp += " 24 ";
if (text[i] == '5') temp += " 25 ";
if (text[i] == '6') temp += " 26 ";
if (text[i] == '7') temp += " 27 ";
if (text[i] == '8') temp += " 28 ";
if (text[i] == '9') temp += " 29 ";
// Uppercase Letters
if (text[i] == 'A') temp += " 40 ";
if (text[i] == 'B') temp += " 41 ";
if (text[i] == 'C') temp += " 42 ";
if (text[i] == 'D') temp += " 43 ";
if (text[i] == 'E') temp += " 44 ";
if (text[i] == 'F') temp += " 45 ";
if (text[i] == 'G') temp += " 46 ";
if (text[i] == 'H') temp += " 47 ";
if (text[i] == 'I') temp += " 48 ";
if (text[i] == 'J') temp += " 49 ";
if (text[i] == 'K') temp += " 4A ";
if (text[i] == 'L') temp += " 4B ";
if (text[i] == 'M') temp += " 4C ";
if (text[i] == 'N') temp += " 4D ";
if (text[i] == 'O') temp += " 4E ";
if (text[i] == 'P') temp += " 60 ";
if (text[i] == 'Q') temp += " 61 ";
if (text[i] == 'R') temp += " 62 ";
if (text[i] == 'S') temp += " 63 ";
if (text[i] == 'T') temp += " 64 ";
if (text[i] == 'U') temp += " 65 ";
if (text[i] == 'V') temp += " 66 ";
if (text[i] == 'W') temp += " 67 ";
if (text[i] == 'X') temp += " 68 ";
if (text[i] == 'Y') temp += " 69 ";
if (text[i] == 'Z') temp += " 6A ";
// LOWERCASE LETTERS
if (text[i] == 'a') temp += " 80 ";
if (text[i] == 'b') temp += " 81 ";
if (text[i] == 'c') temp += " 82 ";
if (text[i] == 'd') temp += " 83 ";
if (text[i] == 'e') temp += " 84 ";
if (text[i] == 'f') temp += " 85 ";
if (text[i] == 'g') temp += " 86 ";
if (text[i] == 'h') temp += " 87 ";
if (text[i] == 'i') temp += " 88 ";
if (text[i] == 'j') temp += " 89 ";
if (text[i] == 'k') temp += " 8A ";
if (text[i] == 'l') temp += " 8B ";
if (text[i] == 'm') temp += " 8C ";
if (text[i] == 'n') temp += " 8D ";
if (text[i] == 'o') temp += " 8E ";
if (text[i] == 'p') temp += " A0 ";
if (text[i] == 'q') temp += " A1 ";
if (text[i] == 'r') temp += " A2 ";
if (text[i] == 's') temp += " A3 ";
if (text[i] == 't') temp += " A4 ";
if (text[i] == 'u') temp += " A5 ";
if (text[i] == 'v') temp += " A6";
if (text[i] == 'w') temp += " A7 ";
if (text[i] == 'x') temp += " A8 ";
if (text[i] == 'y') temp += " A9 ";
if (text[i] == 'z') temp += " AA ";
}
return temp;
}


==External Links==
==External Links==


[[Category:Super Nintendo games|Illusion of Gaia]]
[[Category:Super Nintendo games|Illusion of Gaia]]

Revision as of 17:58, 22 October 2005

Illusion of Gaia has not yet been extensively hacked.

Template:Magnify

Template:Magnify

Utilities

Hacks

Miscellaneous

// Illusion of Gaia Text Converter

// v 0.7 // by Andrew Clunn

// Currently this will convert some words in Illusion of Gaia into their // hex value equivalents. This also requires the apstring class, which can be // aquired for free from the AP Central. The final version will translate // all text into hex, as well as hex into text, and will not require the // apstring class. If you do not understand how this could be useful for // hacking Illusion of Gaia, read up on text editing.

  1. include <iostream.h>
  2. include "apstring.h"

apstring toHex (apstring);

int main( void ) { apstring text = ""; apstring hex = "Enter q to exit"; char charArray[256];

while (true) { cout<<hex<<"\n\n "; cin.getline (charArray,256); text = ""; text += charArray; if (text == "q") { break; } hex = toHex(text); }

return 0; }

apstring toHex(apstring text) { apstring temp = ""; for (int i = 0; i < text.length(); i++) { // Words if ( // Attack (i+5)<text.length() && text[i] == 'A' && text[i+1] == 't' && text[i+2] == 't' && text[i+3] == 'a' && text[i+4] == 'c' && text[i+5] == 'k') { temp += " D6 00 "; i+=6; if (i >= text.length()) break; }

if ( // Angel (i+4)<text.length() && text[i] == 'A' && text[i+1] == 'n' && text[i+2] == 'g' && text[i+3] == 'e' && text[i+4] == 'l') { temp += " D6 01 "; i+=5; if (i >= text.length()) break; }

if ( // After (i+4)<text.length() && text[i] == 'A' && text[i+1] == 'f' && text[i+2] == 't' && text[i+3] == 'e' && text[i+4] == 'r') { temp += " D6 02 "; i+=5; if (i >= text.length()) break; }

if ( // Aura (i+3)<text.length() && text[i] == 'A' && text[i+1] == 'u' && text[i+2] == 'r' && text[i+3] == 'a') { temp += " D6 03 "; i+=4; if (i >= text.length()) break; }

if ( // Ankor (i+4)<text.length() && text[i] == 'A' && text[i+1] == 'n' && text[i+2] == 'k' && text[i+3] == 'o' && text[i+4] == 'r') { temp += " D6 04 "; i+=5; if (i >= text.length()) break; }

if ( // Black (i+4)<text.length() && text[i] == 'B' && text[i+1] == 'l' && text[i+2] == 'a' && text[i+3] == 'c' && text[i+4] == 'k') { temp += " D6 05 "; i+=5; if (i >= text.length()) break; }

if ( // Bill: (i+4)<text.length() && text[i] == 'B' && text[i+1] == 'i' && text[i+2] == 'l' && text[i+3] == 'l' && text[i+4] == ':') { temp += " D6 06 "; i+=5; if (i >= text.length()) break; }

if ( // Crystal (i+6)<text.length() && text[i] == 'C' && text[i+1] == 'r' && text[i+2] == 'y' && text[i+3] == 's' && text[i+4] == 't' && text[i+5] == 'a' && text[i+6] == 'l') { temp += " D6 07 "; i+=7; if (i >= text.length()) break; }

if ( // City (i+3)<text.length() && text[i] == 'C' && text[i+1] == 'i' && text[i+2] == 't' && text[i+3] == 'y') { temp += " D6 08 "; i+=4; if (i >= text.length()) break; }

if ( // Come (i+3)<text.length() && text[i] == 'C' && text[i+1] == 'o' && text[i+2] == 'm' && text[i+3] == 'e') { temp += " D6 09 "; i+=4; if (i >= text.length()) break; } // Symbols if (text[i] == '?') temp += " 0D "; if (text[i] == '.') temp += " 2A "; if (text[i] == ',') temp += " 2B "; if (text[i] == '"') temp += " 2D "; if (text[i] == ':') temp += " 2F "; if (text[i] == '!') temp += " 4F "; if (text[i] == '/') temp += " 6B "; if (text[i] == '*') temp += " 6C "; if (text[i] == '-') temp += " 6D "; if (text[i] == '(') temp += " 6E "; if (text[i] == ')') temp += " 6F "; if (text[i] == ' ') temp += " AC "; if (text[i] == '$') temp += " CB "; // Numbers if (text[i] == '0') temp += " 20 "; if (text[i] == '1') temp += " 21 "; if (text[i] == '2') temp += " 22 "; if (text[i] == '3') temp += " 23 "; if (text[i] == '4') temp += " 24 "; if (text[i] == '5') temp += " 25 "; if (text[i] == '6') temp += " 26 "; if (text[i] == '7') temp += " 27 "; if (text[i] == '8') temp += " 28 "; if (text[i] == '9') temp += " 29 "; // Uppercase Letters if (text[i] == 'A') temp += " 40 "; if (text[i] == 'B') temp += " 41 "; if (text[i] == 'C') temp += " 42 "; if (text[i] == 'D') temp += " 43 "; if (text[i] == 'E') temp += " 44 "; if (text[i] == 'F') temp += " 45 "; if (text[i] == 'G') temp += " 46 "; if (text[i] == 'H') temp += " 47 "; if (text[i] == 'I') temp += " 48 "; if (text[i] == 'J') temp += " 49 "; if (text[i] == 'K') temp += " 4A "; if (text[i] == 'L') temp += " 4B "; if (text[i] == 'M') temp += " 4C "; if (text[i] == 'N') temp += " 4D "; if (text[i] == 'O') temp += " 4E "; if (text[i] == 'P') temp += " 60 "; if (text[i] == 'Q') temp += " 61 "; if (text[i] == 'R') temp += " 62 "; if (text[i] == 'S') temp += " 63 "; if (text[i] == 'T') temp += " 64 "; if (text[i] == 'U') temp += " 65 "; if (text[i] == 'V') temp += " 66 "; if (text[i] == 'W') temp += " 67 "; if (text[i] == 'X') temp += " 68 "; if (text[i] == 'Y') temp += " 69 "; if (text[i] == 'Z') temp += " 6A "; // LOWERCASE LETTERS if (text[i] == 'a') temp += " 80 "; if (text[i] == 'b') temp += " 81 "; if (text[i] == 'c') temp += " 82 "; if (text[i] == 'd') temp += " 83 "; if (text[i] == 'e') temp += " 84 "; if (text[i] == 'f') temp += " 85 "; if (text[i] == 'g') temp += " 86 "; if (text[i] == 'h') temp += " 87 "; if (text[i] == 'i') temp += " 88 "; if (text[i] == 'j') temp += " 89 "; if (text[i] == 'k') temp += " 8A "; if (text[i] == 'l') temp += " 8B "; if (text[i] == 'm') temp += " 8C "; if (text[i] == 'n') temp += " 8D "; if (text[i] == 'o') temp += " 8E "; if (text[i] == 'p') temp += " A0 "; if (text[i] == 'q') temp += " A1 "; if (text[i] == 'r') temp += " A2 "; if (text[i] == 's') temp += " A3 "; if (text[i] == 't') temp += " A4 "; if (text[i] == 'u') temp += " A5 "; if (text[i] == 'v') temp += " A6"; if (text[i] == 'w') temp += " A7 "; if (text[i] == 'x') temp += " A8 "; if (text[i] == 'y') temp += " A9 "; if (text[i] == 'z') temp += " AA "; } return temp; }

External Links