Super Mario Bros. 2 (NES)/Music Pointers: Difference between revisions

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* 0x00912E ~ 0x0091AB - Music Data for Ending (Part 1)
{{subpage|game=Super_Mario_Bros._2:ROM_map}}
* 0x0091AC ~ 0x00921C - Music Data for Ending (Part 2)
<pre>
* 0x00921D ~ 0x00928F - Music Data for Ending (Part 5)
* 0x00912E to 0x0091AB = Music Data for Ending (Part 1)
* 0x009290 ~ 0x009301 - Music Data for Ending (Part 3)
* 0x0091AC to 0x00921C = Music Data for Ending (Part 2)
* 0x009302 ~ 0x009385 - Music Data for Ending (Part 4)
* 0x00921D to 0x00928F = Music Data for Ending (Part 5)
* 0x009386 ~ 0x009478 - Music Data for Ending (Part 6)
* 0x009290 to 0x009301 = Music Data for Ending (Part 3)
* 0x009479 ~ 0x0094CC - Music Data for Star
* 0x009302 to 0x009385 = Music Data for Ending (Part 4)
* 0x0094CD ~ 0x00955F - Music Data for Underground
* 0x009386 to 0x009478 = Music Data for Ending (Part 6)
* 0X009560 ~ 0x0095B2 - Music Data for Subspace (Part 1)
* 0x009479 to 0x0094CC = Music Data for Star
* 0X0095B3 ~ 0x0095EF - Music Data for Subspace (Part 2)
* 0x0094CD to 0x00955F = Music Data for Underground
* 0X0095F0 ~ 0x00961E - Music Data for Subspace (Part 3)
* 0X009560 to 0x0095B2 = Music Data for Subspace (Part 1)
* 0X00961F ~ 0x00965D - Music Data for Subspace (Part 4)
* 0X0095B3 to 0x0095EF = Music Data for Subspace (Part 2)
* 0X00964E ~ 0x0096B6 - Music Data for Intro (Part 2)
* 0X0095F0 to 0x00961E = Music Data for Subspace (Part 3)
* 0X0096B7 ~ 0x0097A3 - Music Data for Intro (Part 1)
* 0X00961F to 0x00965D = Music Data for Subspace (Part 4)
* 0X0097A4 ~ 0x009887 - Music Data for Intro (Part 3)
* 0X00964E to 0x0096B6 = Music Data for Intro (Part 2)
* 0X009888 ~ 0x0098BC - Music Data for Intro (Part 4)
* 0X0096B7 to 0x0097A3 = Music Data for Intro (Part 1)
* 0X0098BD ~ 0x00996B - Music Data for Selection (Part 1)
* 0X0097A4 to 0x009887 = Music Data for Intro (Part 3)
* 0X00996C ~ 0x0099A9 - Music Data for Selection (Part 2)
* 0X009888 to 0x0098BC = Music Data for Intro (Part 4)
* 0X0099AA ~ 0x0099AD - Music Data for Selection (Part 3)
* 0X0098BD to 0x00996B = Music Data for Selection (Part 1)
* 0X0099AE ~ 0x009A35 - Music Data for Selection (Part 4)
* 0X00996C to 0x0099A9 = Music Data for Selection (Part 2)
* 0X009A36 ~ 0x009A6C - Music Data for Selection (Part 5)
* 0X0099AA to 0x0099AD = Music Data for Selection (Part 3)
* 0X009A6D ~ 0x009AEE - Music Data for Selection (Part 8)
* 0X0099AE to 0x009A35 = Music Data for Selection (Part 4)
* 0X009AEF ~ 0x009BA2 - Music Data for Selection (Part 7)
* 0X009A36 to 0x009A6C = Music Data for Selection (Part 5)
* 0X009BA3 ~ 0x009BE3 - Music Data for Selection (Part 6)
* 0X009A6D to 0x009AEE = Music Data for Selection (Part 8)
* 0X009BE4 ~ 0x009C2F - Music Data for Main Theme (Part 1)
* 0X009AEF to 0x009BA2 = Music Data for Selection (Part 7)
* 0X009C30 ~ 0x009D08 - Music Data for Main Theme (Part 2)
* 0X009BA3 to 0x009BE3 = Music Data for Selection (Part 6)
* 0X009D09 ~ 0x009D4E - Music Data for Main Theme (Part 3)
* 0X009BE4 to 0x009C2F = Music Data for Main Theme (Part 1)
* 0X009D4F ~ 0x009E0F - Music Data for Main Theme (Part 4)
* 0X009C30 to 0x009D08 = Music Data for Main Theme (Part 2)
* 0X009E10 ~ 0x009E5C - Music Data for Main Theme (Part 5)
* 0X009D09 to 0x009D4E = Music Data for Main Theme (Part 3)
* 0X009E5D ~ 0x009F2B - Music Data for Main Theme (Part 6)
* 0X009D4F to 0x009E0F = Music Data for Main Theme (Part 4)
* 0X009F2C ~ 0x009FD6 - Music Data for Boss
* 0X009E10 to 0x009E5C = Music Data for Main Theme (Part 5)
* 0X009FD7 ~ 0x00A0CA - Music Data for Wart
* 0X009E5D to 0x009F2B = Music Data for Main Theme (Part 6)
* 0X00A0CB ~ 0x00A0DD - Music Data for Bonus
* 0X009F2C to 0x009FD6 = Music Data for Boss
* 0X00A0DE ~ 0x00A101 - Music Data for Game Over
* 0X009FD7 to 0x00A0CA = Music Data for Wart
* 0X00A102 ~ 0x00A157 - Music Data for Boss Beaten
* 0X00A0CB to 0x00A0DD = Music Data for Bonus
* 0X00A158 ~ 0x00A17E - Music Data for Bonus 2
* 0X00A0DE to 0x00A101 = Music Data for Game Over
* 0X00A17F = Music Data for Dying, Losing Bonus Chance
* 0X00A102 to 0x00A157 = Music Data for Boss Beaten
* 0X00A158 to 0x00A17E = Music Data for Bonus 2
* 0X00A17F to 0x------ = Music Data for Dying, Losing Bonus Chance
</pre>

Revision as of 03:51, 6 June 2016

This is a sub-page of Super Mario Bros. 2 (NES).

* 0x00912E to 0x0091AB = Music Data for Ending (Part 1)
* 0x0091AC to 0x00921C = Music Data for Ending (Part 2)
* 0x00921D to 0x00928F = Music Data for Ending (Part 5)
* 0x009290 to 0x009301 = Music Data for Ending (Part 3)
* 0x009302 to 0x009385 = Music Data for Ending (Part 4)
* 0x009386 to 0x009478 = Music Data for Ending (Part 6)
* 0x009479 to 0x0094CC = Music Data for Star
* 0x0094CD to 0x00955F = Music Data for Underground
* 0X009560 to 0x0095B2 = Music Data for Subspace (Part 1)
* 0X0095B3 to 0x0095EF = Music Data for Subspace (Part 2)
* 0X0095F0 to 0x00961E = Music Data for Subspace (Part 3)
* 0X00961F to 0x00965D = Music Data for Subspace (Part 4)
* 0X00964E to 0x0096B6 = Music Data for Intro (Part 2)
* 0X0096B7 to 0x0097A3 = Music Data for Intro (Part 1)
* 0X0097A4 to 0x009887 = Music Data for Intro (Part 3)
* 0X009888 to 0x0098BC = Music Data for Intro (Part 4)
* 0X0098BD to 0x00996B = Music Data for Selection (Part 1)
* 0X00996C to 0x0099A9 = Music Data for Selection (Part 2)
* 0X0099AA to 0x0099AD = Music Data for Selection (Part 3)
* 0X0099AE to 0x009A35 = Music Data for Selection (Part 4)
* 0X009A36 to 0x009A6C = Music Data for Selection (Part 5)
* 0X009A6D to 0x009AEE = Music Data for Selection (Part 8)
* 0X009AEF to 0x009BA2 = Music Data for Selection (Part 7)
* 0X009BA3 to 0x009BE3 = Music Data for Selection (Part 6)
* 0X009BE4 to 0x009C2F = Music Data for Main Theme (Part 1)
* 0X009C30 to 0x009D08 = Music Data for Main Theme (Part 2)
* 0X009D09 to 0x009D4E = Music Data for Main Theme (Part 3)
* 0X009D4F to 0x009E0F = Music Data for Main Theme (Part 4)
* 0X009E10 to 0x009E5C = Music Data for Main Theme (Part 5)
* 0X009E5D to 0x009F2B = Music Data for Main Theme (Part 6)
* 0X009F2C to 0x009FD6 = Music Data for Boss
* 0X009FD7 to 0x00A0CA = Music Data for Wart
* 0X00A0CB to 0x00A0DD = Music Data for Bonus
* 0X00A0DE to 0x00A101 = Music Data for Game Over
* 0X00A102 to 0x00A157 = Music Data for Boss Beaten
* 0X00A158 to 0x00A17E = Music Data for Bonus 2
* 0X00A17F to 0x------ = Music Data for Dying, Losing Bonus Chance