Akazukin Chacha (SNES)/ROM map: Difference between revisions

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These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses.
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses.
* <tt>C0:3F80</tt> - [[Akazukin Cha Cha:ASM:Text | Code for displaying character data to screen]]
* <tt>C0:3F80</tt> - [[Akazukin Cha Cha:ASM:Text | Code for displaying character data to screen]]
{{Internal Data|game=Akazukin Cha Cha}}

Revision as of 07:58, 5 June 2016

Chip tiny.png The following article is a ROM map for Akazukin Chacha (SNES).

These are file addresses for the unheadered ROM.

Dialog Script Locations

  • 3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs
  • 40000 to 4FFBE - Dialog
  • 50000 to 5FD04 - Dialog
  • 60000 to 63FB5 - Start-of-game dialogs

See also: Dialog script commands

Graphics Tiles

  • The following are stored as 4bpp, 8x8 tiles:
    • C0000 to C5FFF - Chacha sprites
    • C6000 to CBFFF - Shi'ne sprites
    • CC000 to CFFFF - Riya sprites
    • D0000 to D33FF - Riya (wolf mode) sprites
    • D3400 to D41FF - (Empty)
    • D4200 to D5FFF - Chacha battle sprites
    • D6000 to D7FFF - Shi'ne battle sprites
    • D8000 to D9FFF - Riya battle sprites
    • DA000 to DBFFF - Magical Princess battle sprites
    • DC000 to DDFFF - Riya (wolf mode) battle sprites
    • DE000 to DFFFF - Penguin? sprites
  • The following are stored as 2bpp, 8x8 tiles:
    • E0000 to E04FF - Blurb tiles
    • E0500 to E39FF - Item font and icon tiles
    • E3A00 to E3000 - (Empty)
  • The following are stored as 4bpp, 8x8 tiles:
    • E4000 to E5FFF - Title screen (top left portion) tiles
    • E6000 to E7FFF - Title screen (top right portion) tiles
    • E8000 to E99FF - Title screen (bottom left portion) tiles
    • E9A00 to E9FFF - (Empty)
    • EA000 to EB9FF - Title screen (bottom right portion) tiles
    • EBA00 to EBFFF - (Empty)
  • The following are stored as 1bpp, 16x14 tiles:
    • 158000 to 15E2FF - Font data

Code Locations

These are SNES-mapped addresses.