Teenage Mutant Ninja Turtles (NES)/ROM map: Difference between revisions

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{{rommap|game=Teenage Mutant Ninja Turtles}}
{{rommap|game=Teenage Mutant Ninja Turtles}}
<pre>
* 0x04061 to 0x04062 = World 1 Data Pointer
* 0x04011 to 0x04012 = World 1 TSA Data Pointer
* 0x0401B to 0x0401C = World 1 Attribute Data Pointer
* 0x186F9 to 0x1871C = Enemy List Pointers
* 0x1871D to ??????? = Enemy List Data
* 0x1A102 to 0x----- = World to go to after Rocksteady Battle
* 0x1AC9F to 0x1ACA0 = World 1 Enemy Data Pointer
* 0x1AE3C to 0x1BB22 = Enemy Data
* 0x1C68F to 0x----- =  Initial Health for Turtles
* 0x1D5D8 to 0x----- = World 1 Pattern Table
* 0x1D646 to 0x----- = World 1 Palette
* 0x1E86D to 0x1E86E = World 1 Entrance Data Pointer
* 0x1F7A6 to 0x1F7D9 = Palette Data Pointers
* 0x1F4BA to 0x1F4BB = World 1 Scroll Data Pointer
* 0x1F7DA to 0x1fA45 = Palette Data
</pre>


* <tt>0x04061 to 0x04062</tt> = World 1 Data Pointer
{{Internal Data|game=Teenage Mutant Ninja Turtles}}
* <tt>0x04011 to 0x04012</tt> = World 1 TSA Data Pointer
* <tt>0x0401B to 0x0401C</tt> = World 1 Attribute Data Pointer
* <tt>0x186F9 to 0x1871C</tt> = Enemy List Pointers
* <tt>0x1871D to ??????</tt> = Enemy List Data
* <tt>0x1A102</tt> - World to go to after Rocksteady Battle
* <tt>0x1AC9F to 0x1ACA0</tt> = World 1 Enemy Data Pointer
* <tt>0x1AE3C to 0x1BB22</tt> = Enemy Data
* <tt>0x1C68F</tt> - Initial Health for Turtles
* <tt>0x1D5D8</tt> = World 1 Pattern Table
* <tt>0x1D646</tt> = World 1 Palette
* <tt>0x1E86D to 0x1E86E</tt> = World 1 Entrance Data Pointer
* <tt>0x1F7A6 to 0x1F7D9</tt> = Palette Data Pointers
* <tt>0x1F4BA to 0x1F4BB</tt> = World 1 Scroll Data Pointer
* <tt>0x1F7DA to 0x1fA45</tt> = Palette Data

Revision as of 07:16, 5 June 2016

Chip tiny.png The following article is a ROM map for Teenage Mutant Ninja Turtles (NES).

* 0x04061 to 0x04062 = World 1 Data Pointer
* 0x04011 to 0x04012 = World 1 TSA Data Pointer
* 0x0401B to 0x0401C = World 1 Attribute Data Pointer
* 0x186F9 to 0x1871C = Enemy List Pointers
* 0x1871D to ??????? = Enemy List Data
* 0x1A102 to 0x----- = World to go to after Rocksteady Battle
* 0x1AC9F to 0x1ACA0 = World 1 Enemy Data Pointer
* 0x1AE3C to 0x1BB22 = Enemy Data
* 0x1C68F to 0x----- =  Initial Health for Turtles
* 0x1D5D8 to 0x----- = World 1 Pattern Table
* 0x1D646 to 0x----- = World 1 Palette
* 0x1E86D to 0x1E86E = World 1 Entrance Data Pointer
* 0x1F7A6 to 0x1F7D9 = Palette Data Pointers
* 0x1F4BA to 0x1F4BB = World 1 Scroll Data Pointer
* 0x1F7DA to 0x1fA45 = Palette Data