Kirby & the Amazing Mirror/RAM map: Difference between revisions

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This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
<pre>
<pre>
* <tt>02020FE3</tt> - Pink Kirby  (Player 1)
* 02020FE3 - Pink Kirby  (Player 1)
* <tt>0202118B</tt> - Yellow Kirby (Player 2)
* 0202118B - Yellow Kirby (Player 2)
* <tt>02021333</tt> - Red Kirby    (Player 3)
* 02021333 - Red Kirby    (Player 3)
* <tt>020214DB</tt> - Green Kirby  (Player 4)
* 020214DB - Green Kirby  (Player 4)
</pre>
</pre>



Revision as of 02:53, 5 June 2016

Chip tiny.png The following article is a RAM map for Kirby & the Amazing Mirror.

Attributes

This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:

* 02020FE3 - Pink Kirby   (Player 1)
* 0202118B - Yellow Kirby (Player 2)
* 02021333 - Red Kirby    (Player 3)
* 020214DB - Green Kirby  (Player 4)

Values

* 00 = Normal
* 01 = Fire
* 02 = Ice
* 03 = Burning
* 04 = Wheel
* 05 = Parasol
* 06 = Cutter
* 07 = Beam
* 08 = Stone
* 09 = Bomb
* 0A = Throw
* 0B = Sleep
* 0C = Cook
* 0D = Laser
* 0E = UFO
* 0F = Spark
* 10 = Tornado
* 11 = Hammer
* 12 = Sword
* 13 = Cupid
* 14 = Fighter
* 15 = Magic
* 16 = Smash
* 17 = Mini
* 18 = Crash
* 19 = Missile
* 1A = Master
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.