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Mickey's Adventures in Numberland/RAM map: Difference between revisions
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mNo edit summary |
(Added 31 new addresses (11-rows worth)! Tweaked some descriptions. Made the values consistent (all 0x##). Extended red coloration. Going to make more edits later after adding other stuff.) |
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Line 12: | Line 12: | ||
* 0xCC - Pete's Hideout | * 0xCC - Pete's Hideout | ||
* 0xD8 - Number Factory | * 0xD8 - Number Factory | ||
|- | |||
|0x020C || Timer before fading out of the stage. | |||
* Beating the stage '''without''' a number starts the value at 0x13. | |||
* Beating the stage '''with''' a number starts the value at 0x5B. | |||
* Exiting the stage via Select starts the value at 0x40. | |||
|- | |||
|0x020F/12 || Palette for the bottom UI during gameplay. | |||
|- | |- | ||
|0x0216 || Difficulty. | |0x0216 || Difficulty. | ||
* | * 0x00 - Normal | ||
* | * 0x01 - Advanced | ||
* | * 0x02 - Super Advanced | ||
|- | |- | ||
|0x021B/F || Times cleared on Number City, Number Factory, Space Center, Number Museum, and Pete's Hideout, respectively. | |0x021B/F || Times cleared on Number City, Number Factory, Space Center, Number Museum, and Pete's Hideout, respectively. | ||
|- | |- | ||
|0x0220 || Total Magic Numbers collected. | |0x0220 || Total Magic Numbers collected. | ||
|- | |||
|0x0245/55 || Palette for non-objects that aren't part of the bottom UI (i.e. stages, text, map, etc.). | |||
|- | |- | ||
|0x0278 || What music/sound plays when unpausing. | |0x0278 || What music/sound plays when unpausing. | ||
Line 43: | Line 52: | ||
|0x0425/6 || Camera's X-position. | |0x0425/6 || Camera's X-position. | ||
|- | |- | ||
|0x042C || | |0x042C || Maximum falling speed. | ||
* | * 0x01 - While in space in Space Center. | ||
* | * 0x03 - Default and maximum. | ||
|- | |- | ||
|0x042F || | |0x042F || Gravity. | ||
* | * 0x14 - While in space in Space Center. | ||
* | * 0x24 - Default. | ||
|- | |- | ||
|0x0435 || Falling time. Resets to 0x00 upon landing. Stops at | |0x0430 || Horizontal deceleration. (Updates every frame) | ||
|- | |||
|0x0431 || Horizontal acceleration. ('''Doesn't''' update every frame) | |||
|- | |||
|0x0433 || Timer when standing on the edge. At 0x3F, it resets back to 0x00 and pushes Mickey off. | |||
|- | |||
|0x0435 || Falling time. Resets to 0x00 upon landing. Stops at 0x0436's value while falling, which then stuns Mickey after landing. | |||
|- | |||
|0x0436 || Falling time threshold. Set to 0x30 by default. | |||
|- | |- | ||
|0x043E || Idle time. Resets to 0x00 upon moving or finishing an animation (i.e. stunned from falling). When it reaches to 0xFF, Mickey plays his idle animation. | |0x043E || Idle time. Resets to 0x00 upon moving or finishing an animation (i.e. stunned from falling). When it reaches to 0xFF, Mickey plays his idle animation. | ||
Line 78: | Line 95: | ||
* 0x07 - Hideout's Windmill | * 0x07 - Hideout's Windmill | ||
* 0x08 - Star Collectible | * 0x08 - Star Collectible | ||
* | * <span style="color:red">0x0B - Telephone</span> | ||
* | * <span style="color:red">0x0C - Crow</span> | ||
* | * <span style="color:red">0x0D - Pitbull Dog</span> | ||
* | * <span style="color:red">0x0E - Bouncing Cog</span> | ||
* | * <span style="color:red">0x10 - Bouncing Wrench</span> | ||
* | * <span style="color:red">0x11 - Steam Whistle</span> | ||
* | * <span style="color:red">0x13 - Robot 1</span> | ||
* | * <span style="color:red">0x14 - Floating Potion</span> | ||
* 0x15 - Blue Pole? | * 0x15 - Blue Pole? | ||
* | * <span style="color:red">0x16 - Venus Flytrap</span> | ||
* 0x17 - Flower Pot | * 0x17 - Flower Pot | ||
* | * <span style="color:red">0x18 - Robot 2</span> | ||
* | * <span style="color:red">0x19 - Pete's Head Statue</span> | ||
* 0x1A - Boy with a Balloon | * 0x1A - Boy with a Balloon | ||
* | * <span style="color:red">0x1C - Rat</span> | ||
* | * <span style="color:red">0x1D - Purple Cat with a Bowler Hat</span> | ||
* | * <span style="color:red">0x1E - Eagle</span> | ||
* 0x1F - Trap Door | * 0x1F - Trap Door | ||
* 0x20 - Black Widow Spider | * 0x20 - Black Widow Spider | ||
Line 100: | Line 117: | ||
* 0x22 - Heart Collectible | * 0x22 - Heart Collectible | ||
* 0x23 - Bubblegum Collectible | * 0x23 - Bubblegum Collectible | ||
* | * <span style="color:red">0x24 - Photo</span> | ||
* 0x25 - Math Machine Cursor | * 0x25 - Math Machine Cursor | ||
* 0x26 - Math Machine Plus Sign | * 0x26 - Math Machine Plus Sign | ||
* 0x28 - Math Machine's Steam Whistle | * 0x28 - Math Machine's Steam Whistle | ||
* | * <span style="color:red">0x29 - Falling Sack of Flour</span> | ||
* 0x2A - Phone Booth (Purely visual) | * 0x2A - Phone Booth (Purely visual) | ||
* 0x2B - Donald Duck | * 0x2B - Donald Duck | ||
Line 111: | Line 128: | ||
|- | |- | ||
|0x046A || Something to do with gravity? | |0x046A || Something to do with gravity? | ||
* | * 0x00 - Going Up, Facing Left | ||
* | * 0x01 - Going Up, Facing Right | ||
* | * 0x02 - Going Down, Facing Left | ||
* | * 0x03 - Going Down, Facing Right | ||
|- | |- | ||
|0x04C4/CC || Object 1-9's part 1 of X-position. If this reaches to 0xFF, part 2 of X-position is increased by 0x01. | |0x04C4/CC || Object 1-9's part 1 of X-position. If this reaches to 0xFF, part 2 of X-position is increased by 0x01. | ||
Line 124: | Line 141: | ||
|0x04E8/F0 || Object 1-9's part 2 of Y-position. | |0x04E8/F0 || Object 1-9's part 2 of Y-position. | ||
|- | |- | ||
|0x04FA || Mickey's current speed. | |0x04F1 || Mickey's current horizontal subspeed. | ||
|- | |||
|0x04FA || Mickey's current horizontal speed. | |||
|- | |||
|0x0503 || Mickey's current vertical subspeed. | |||
|- | |||
|0x050C || Mickey's current vertical speed. | |||
|- | |- | ||
|0x054F || Is your bubblegum projectile still active? | |0x054F || Is your bubblegum projectile still active? | ||
* | * 0x00 - No | ||
* | * 0x01 - Yes | ||
|- | |- | ||
|0x0645/8 || What animation to use for jumping, walking, standing, and being hurt, respectively. | |0x0645/8 || What animation to use for jumping, walking, standing, and being hurt, respectively. | ||
Line 159: | Line 182: | ||
|- | |- | ||
|0x064B || Magic Number collected in level? | |0x064B || Magic Number collected in level? | ||
* | * 0x00 - No | ||
* | * 0x01 - Yes | ||
|- | |- | ||
|0x064E || Paused? | |0x064E || Paused? | ||
Line 177: | Line 200: | ||
|- | |- | ||
|0x0678 || Magic Number that you must find in the level. 0x0A is Magic Number 10. | |0x0678 || Magic Number that you must find in the level. 0x0A is Magic Number 10. | ||
|- | |||
|0x067A/B || What sound/'''music''' to play in the next frame. When setting the music manually, after it finishes the audio, it moves onto the next intended one. On the frame after, if it's applicable, the sound/music is played and the value is reduced by 0x80. | |||
* 0x00 / 0x80 - Nothing | |||
* '''0x81 - Number Factory''' | |||
* 0x82 - ????? ''(Buzz Sound)'' | |||
* 0x83 - Telephone Ringing | |||
* 0x84 - Elevator Going Up | |||
* 0x85 - Elevator Going Down | |||
* '''0x86 - Generic''' | |||
* 0x87 - Wrong Number on Number Machine | |||
* 0x88 - Happy Fanfare | |||
* 0x89 - Mickey's Jump / Donald Collecting Number Mold | |||
* 0x8A - ????? ''(Sad Fanfare)'' | |||
* 0x8B - ????? ''(???)'' | |||
* '''0x8C - Pete''' | |||
* '''0x8D - Main''' | |||
* 0x8E - Robot 2 Extending Head | |||
* 0x8F - Bubblegum Hit | |||
* 0x90 - ????? ''(Falling?)'' | |||
* 0x91 - Harmful Object Breaking | |||
* 0x92 - Cog/Wrench Colliding | |||
* 0x93 - ????? ''(Motor-like)'' | |||
* 0x94 - ????? ''(???)'' | |||
* 0x95 - Sliding Down | |||
* 0x96 - ????? ''(Keeps looping if played as a sound, loops once if played as a music)'' | |||
* 0x97 - ????? ''(???)'' | |||
* 0x98 - Harmful Object Falling | |||
* 0x99 - ????? ''(Metal thud)'' | |||
* 0x9A - ????? ''(Keeps looping if played as a sound, loops once if played as a music)'' | |||
* 0x9B - Thud from Falling | |||
* 0x9C - Pulling Lever | |||
* 0x9D - Bubblegum | |||
* '''0x9E - Space Center''' | |||
* 0x9F - ????? ''(A pretty long fanfare(?), only plays for a short time if played as a music)'' | |||
* '''0xA0 - ?????''' ''(What sounds like a shortened remix of Number Factory)'' | |||
* 0xA1 - Moving Cursor / Selecting Difficulty / (Un)Pausing | |||
* 0xA2 - Collecting a Small Item | |||
|- | |- | ||
|0x067F || Music tempo? | |0x067F || Music tempo? |
Revision as of 23:20, 21 March 2016
The following article is a RAM map for Mickey's Adventures in Numberland.
RAM | Information |
---|---|
0x009E | Currently selected area in the map.
|
0x020C | Timer before fading out of the stage.
|
0x020F/12 | Palette for the bottom UI during gameplay. |
0x0216 | Difficulty.
|
0x021B/F | Times cleared on Number City, Number Factory, Space Center, Number Museum, and Pete's Hideout, respectively. |
0x0220 | Total Magic Numbers collected. |
0x0245/55 | Palette for non-objects that aren't part of the bottom UI (i.e. stages, text, map, etc.). |
0x0278 | What music/sound plays when unpausing.
|
0x0389 | Input state. Adds the values below to whatever is being pressed.
i.e. Holding B and A makes the address have a value of 0xC0. |
0x0421/2 | Camera's Y-position. |
0x0425/6 | Camera's X-position. |
0x042C | Maximum falling speed.
|
0x042F | Gravity.
|
0x0430 | Horizontal deceleration. (Updates every frame) |
0x0431 | Horizontal acceleration. (Doesn't update every frame) |
0x0433 | Timer when standing on the edge. At 0x3F, it resets back to 0x00 and pushes Mickey off. |
0x0435 | Falling time. Resets to 0x00 upon landing. Stops at 0x0436's value while falling, which then stuns Mickey after landing. |
0x0436 | Falling time threshold. Set to 0x30 by default. |
0x043E | Idle time. Resets to 0x00 upon moving or finishing an animation (i.e. stunned from falling). When it reaches to 0xFF, Mickey plays his idle animation. |
0x0440 | Animations that affect Mickey.
|
0x044F | Invincibility time from getting hit. Starts at 0x8C. |
0x0461/9 | Object type. Values marked in red are harmful to Mickey.
|
0x046A | Something to do with gravity?
|
0x04C4/CC | Object 1-9's part 1 of X-position. If this reaches to 0xFF, part 2 of X-position is increased by 0x01. |
0x04CD/D5 | Object 1-9's part 2 of X-position. |
0x04DF/E7 | Object 1-9's part 1 of Y-position. |
0x04E8/F0 | Object 1-9's part 2 of Y-position. |
0x04F1 | Mickey's current horizontal subspeed. |
0x04FA | Mickey's current horizontal speed. |
0x0503 | Mickey's current vertical subspeed. |
0x050C | Mickey's current vertical speed. |
0x054F | Is your bubblegum projectile still active?
|
0x0645/8 | What animation to use for jumping, walking, standing, and being hurt, respectively.
|
0x064B | Magic Number collected in level?
|
0x064E | Paused?
|
0x0657 | Cooldown on "Wrong Number" animation. Starts at 0x7F. |
0x065D | Selected option during the Math Problem minigame. |
0x0674 | Current amount of bubblegum held. |
0x0675 | Current amount of health. |
0x0676 | Current amount of stars collected. |
0x0678 | Magic Number that you must find in the level. 0x0A is Magic Number 10. |
0x067A/B | What sound/music to play in the next frame. When setting the music manually, after it finishes the audio, it moves onto the next intended one. On the frame after, if it's applicable, the sound/music is played and the value is reduced by 0x80.
|
0x067F | Music tempo? |
Internal Data for Mickey's Adventures in Numberland
| |
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