Arkanoid (NES)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Solved the mystery of variable 0x0037.)
No edit summary
Line 6: Line 6:
| 0x0000 || Player 1 button state ||
| 0x0000 || Player 1 button state ||
|-
|-
| 0x0001 || Previous player 1 button state ||
| 0x0036 || Ball position: X ||
|-
|-
| 0x0002 || Player 2 button state ||
| 0x0036 || Ball position: Y ||
|-
|-
| 0x0003 || Previous player 2 button state ||
| 0x0062 || Number of strikes ||
|-
|-
| 0x0004 || Player 1 button state ||
| 0x0064 || Number of outs ||
|-
|-
| 0x0005 || Previous player 1 button state ||
| 0x0067 || Points Team #2 ||
|-
|-
| 0x0006 || Player 2 button state ||
| 0x0068 || Points Team #1 ||
|-
|-
| 0x0007 || Previous player 2 button state ||
| 0x0071 || Ball speed ||
|-
|-
| 0x0008 || Arkanoid paddle position ||
| 0x007E || Ready to pitch || 1 == Yes
|-
| 0x0009 || Previous arkanoid paddle position ||
|-
| 0x000D || Number of remaining lives ||
|-
| 0x0037 || Vertical position of ball ||
|-
| 0x0038 || Horizontal position of ball ||
|-
| 0x0138 || Timer until ball shoots itself ||
|-
|-
|}
|}
<br>
<br>
{{stub}}
{{stub}}

Revision as of 21:49, 19 March 2016

Chip tiny.png The following article is a RAM map for Arkanoid (NES).


RAM Function Details
0x0000 Player 1 button state
0x0036 Ball position: X
0x0036 Ball position: Y
0x0062 Number of strikes
0x0064 Number of outs
0x0067 Points Team #2
0x0068 Points Team #1
0x0071 Ball speed
0x007E Ready to pitch 1 == Yes


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?