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PSG (TG-16): Difference between revisions
(Created page with "(the following is an excerpt from the research notes of David Shadoff, for TGHack) == Register Map == Note: all addresses are segment $FF-relative. [code] $0800 - Voice Sel...") |
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Note: all addresses are segment $FF-relative. | Note: all addresses are segment $FF-relative. | ||
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$0800 - Voice Select (select voice #) | $0800 - Voice Select (select voice #) |
Revision as of 04:21, 3 March 2016
(the following is an excerpt from the research notes of David Shadoff, for TGHack)
Register Map
Note: all addresses are segment $FF-relative.
[code]
$0800 - Voice Select (select voice #) Mask = $07 (only 3 bits used)
$0801 - Main Volume - not a voice-dependent register Most sig. 4 bits = left channel Least sig. 4 bits = right channel Mask = $FF
$0802 - Frequency (low) - Least sig. 8 bits of 12-bit frequency counter, for voice selected by 'Voice Select' Mask = $FF
$0803 - Frequency (high) - Most sig. 4 bits of 12-bit frequency counter, for voice selected by 'Voice Select' Mask = $0F
$0804 - Channel on/dda/volume - voice-dependent register bit 7 = 'on' - (I believe it's a voice-enable flag) bit 6 = 'dda' - 'Direct digital-to-analogue'(?) With this flag set, any value written into the 'wave data' location will directly appear on the channel's output, rather than be stored in the circular wave buffer bit 0-4 = voice volume Mask = $CF
$0805 - Pan volume ('balance') - voice-dependent register Most sig. 4 bits = left channel Least sig. 4 bits = right channel Mask = $FF
$0806 - Wave data - Samples are inserted into a 32-address circular buffer when this address is written to. Only 5 dtaa bits are used. (voice-dependent register) Mask = $1F
$0807 - Noise - (voice-dependent register, available only to voices 5 & 6) bit 7 = noise enable bit 0-4 = noise frequency (some experimentation needs Mask = $9F to be done, to understand the range of these values, and their sound)
The LFO is not a per-voice attribute. Unfortunately, I don't know much else about it, or understand how these affect sound:
$0808 - LFO Frequency Mask = $FF
$0809 - LFO Control - bit 7 = LFO trigger (?) bit 0&1 = LFO Control (?) Mask = $83
About the 'frequency' values:
First, I discovered that the values are inverse - a higher value means a lower tone. Second, I had to use the value $1b4 to get a 256Hz tone from the PC-Engine. From this, I worked out that the sound chip has a base clock of 3.58MHz (common in these systems, since this is the NTSC colorburst frequency), and uses the 'frequency' value as a down-counter (or divider). Once the value reaches 0, a 'step' is performed. In this case, the 'step' means advancing to the next sample in the 5-bit, 32-sample waveform for that voice.
So, 3.58Mhz / $1b4 (436 decimal) / 256Hz = 32 samples/cycle
This all starts to make sense when you realize that the PCE put the sound generator inside the CPU -- it's all simple digital stuff, up until the D/A output. [/code]