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Nintendo Entertainment System: Difference between revisions
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(MOS => NMOS, added chip producer and specific processor name, iNES format) |
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The '''Nintendo Entertainment System''', or '''NES''', was a video game console based around the NMOS Technology 6502. The custom chip was produced by Ricoh, and named the 2A03 processor. The NES utilized ROM cartridges for gameplay. | The '''Nintendo Entertainment System''', or '''NES''', was a video game console based around the NMOS Technology 6502. The custom chip was produced by Ricoh, and named the 2A03 processor. The NES utilized ROM cartridges for gameplay. | ||
NES ROM images generally have the extension ''.NES'' and are organized according to the [[iNES]] format. | NES ROM images generally have the extension ''.NES'' and are organized according to the [[NES:iNES|iNES]] format. | ||
The most usefull NES emulator for hacking purposes is [[FCEUXD SP]] which includes a Trace Logger, a built-in Hex Editor, a Name Table Viewer, Code/Data Logger, Inline Assembler, and Game Genie Decoder/Encoder, PPU Viewer, and a Debugger with Conditional Breakpoints and Symbolic Debugging. | The most usefull NES emulator for hacking purposes is [[NES:FCEUXD SP|FCEUXD SP]] which includes a Trace Logger, a built-in Hex Editor, a Name Table Viewer, Code/Data Logger, Inline Assembler, and Game Genie Decoder/Encoder, PPU Viewer, and a Debugger with Conditional Breakpoints and Symbolic Debugging. | ||
[[NES:Hardware Information|Hardware Information]] | [[NES:Hardware Information|Hardware Information]] |
Revision as of 19:08, 17 October 2005
The Nintendo Entertainment System, or NES, was a video game console based around the NMOS Technology 6502. The custom chip was produced by Ricoh, and named the 2A03 processor. The NES utilized ROM cartridges for gameplay.
NES ROM images generally have the extension .NES and are organized according to the iNES format.
The most usefull NES emulator for hacking purposes is FCEUXD SP which includes a Trace Logger, a built-in Hex Editor, a Name Table Viewer, Code/Data Logger, Inline Assembler, and Game Genie Decoder/Encoder, PPU Viewer, and a Debugger with Conditional Breakpoints and Symbolic Debugging.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |