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Dig Dug (NES, Famicom Disk System)/RAM map: Difference between revisions
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(New page: {{rammap|game=Dig Dug}} <br> {| border="1" cellpadding="1" |'''RAM''' || '''Function''' || '''Detail''' |- |0x0060 || Lives || |- |0x006E || Level || |- |} <br> {{stub}}) |
(some more RAM addresses for Dig Dug (NES)) |
||
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{{rammap|game=Dig Dug}} | {{rammap|game=Dig Dug}} | ||
<br> | <br> | ||
{| border="1" cellpadding="1" | {|class="wikitable" border="1" cellpadding="1" | ||
! '''RAM''' || '''Function''' || '''Detail''' | |||
|- | |- | ||
| | |0x0014 || Currently active player || | ||
|- | |- | ||
| | |0x0023 || Game paused || <code>0</code>=no, <code>1</code>=yes | ||
|- | |- | ||
|0x0024 || Number of players || | |||
|- | |||
|0x0045 || Attract mode flag || | |||
|- | |||
|0x0060 || Lives || | |||
|- | |||
|0x0061 || Number of remaining enemies || | |||
|- | |||
|0x006E || Level || | |||
|- | |||
|0x006F || Number of rocks dropped || | |||
|} | |} | ||
<br> | <br> | ||
{{stub}} | {{stub}} |
Revision as of 02:00, 8 September 2015
The following article is a RAM map for Dig Dug (NES, Famicom Disk System).
RAM | Function | Detail |
---|---|---|
0x0014 | Currently active player | |
0x0023 | Game paused | 0 =no, 1 =yes
|
0x0024 | Number of players | |
0x0045 | Attract mode flag | |
0x0060 | Lives | |
0x0061 | Number of remaining enemies | |
0x006E | Level | |
0x006F | Number of rocks dropped |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |