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Mega Man IV/RAM map/Sprite Flags: Difference between revisions
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m (MartsINY moved page Mega Man IV:RAM map:$528-$53F: Sprite Flags to RAM 528-53F: Sprite Flags (Mega Man 4)) |
m (MartsINY moved page RAM 528-53F: Sprite Flags (Mega Man 4) to Sprite Flags: RAM 528-53F (Mega Man 4)) |
(No difference)
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Revision as of 01:15, 13 July 2015
LSB to MSB
Bit | Function | Details |
0-1 | Object Wall Bits | See note |
2 | 1= Invisible 0= Visible | |
3 | If set, objects are not erased when moving out of screen. | See note |
4 | Apply X Scrolling when drawing sprites? | [ 1= Yes, 0= No ] Probably always set??? |
5 | Sprite BG Priority | [ 1= Sprite BG Priority, 0= No Sprite BG Priority ] |
6 | Direction | [ 1= Face Right, 0= Face Left ] |
7 | Object is weapon: hit enemy? | [ 1= Hit enemies, 0= Doesn't hit enemies ] |
Object is enemy: is on visible screen? | [ 1= Enemy on visible screen, 0= Enemy not on visible screen ] |
Note:
0-1: If value is 1, 2, 3, the Object have solids parts. If Mega Man hits a non solid parts, he ends up on top. Here are the solid parts.???
- 1: Top
- 2: All
- 3: Top, Left, Right (if hit object by under, Mega Man is replaced at a certain position from the block (the right, left or top)
3:
- (Both Horizontally and Vertically (??? I think if 01 or more in $0390, they are erased, but not $ff and higher)
- If object can hurt Mega Man, they can touch him, if they are in another screen.