Super Mario Land/RAM map: Difference between revisions

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m (→‎VRAM: errr, my bad, everything is daa'd it seems)
(→‎Notes: Everything seems to be daa'd, my bad.)
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== Notes ==
== Notes ==
* Hex encoded decimal (daa) - if you view it as a hex number, the count skips A through F in any given ordinal. In this way, the hex value is human readable as the "correct" (decimal) number.
* A list of less certain addresses is available on the [[Talk:Super_Mario_Land:RAM_map|Talk page]] for further review.
* A list of less certain addresses is available on the [[Talk:Super_Mario_Land:RAM_map|Talk page]] for further review.

Revision as of 16:39, 19 April 2015

Chip tiny.png The following article is a RAM map for Super Mario Land.

RAM Map

VRAM

Addr    Size    Description
----    ----    -----------
9806       2    Lives displayed, copy from (DA15)
9821       1    Score - Ten thousands
9822       1    Score - Thousands
9823       1    Score - Hundreds
9824       1    Score - Tens
9825       1    Score - Ones
....    ....    ....
9829       1    Coin - Tens
982A       1    Coin - Ones
....    ....    ....
982C       1    Current world
982E       1    Current stage
....    ....    ...
9831       1    Timer - Hundreds
9832       1    Timer - Tens
9833       1    Timer - Ones

WRAM

Addr    Size    Description
----    ----    -----------
C0A3       1    Lives earned or lost
C0A4       1    ? (0x39 = Game Over)
DA15       1    Lives

HRAM

Addr    Size    Description
----    ----    -----------
FF99       1    Powerup Status
....    ....    ....
FFB3       1    ? (0x39 = Game Over)
FFFA       1    Coins (Hex-encoded decimal)
FFFB       1    ? (0x2B = Extra Life)

Notes

  • Hex encoded decimal (daa) - if you view it as a hex number, the count skips A through F in any given ordinal. In this way, the hex value is human readable as the "correct" (decimal) number.
  • A list of less certain addresses is available on the Talk page for further review.