Super Mario Land/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(→‎Notes: Only true for VRAM values, which is normal + wiki style. If you want to put back your sign on the main article go ahead, but I feel this belongs more to the talk page.)
Line 5: Line 5:
  Addr    Size    Description
  Addr    Size    Description
  ----    ----    -----------
  ----    ----    -----------
  9806      2    Lives displayed, copy of (DA15)
  9806      2    Lives displayed, daa(DA15) stored on two bytes
  9821      1    Score - Ten thousands
  9821      1    Score - Ten thousands
  9822      1    Score - Thousands
  9822      1    Score - Thousands

Revision as of 16:36, 19 April 2015

Chip tiny.png The following article is a RAM map for Super Mario Land.

RAM Map

VRAM

Addr    Size    Description
----    ----    -----------
9806       2    Lives displayed, daa(DA15) stored on two bytes
9821       1    Score - Ten thousands
9822       1    Score - Thousands
9823       1    Score - Hundreds
9824       1    Score - Tens
9825       1    Score - Ones
....    ....    ....
9829       1    Coin - Tens
982A       1    Coin - Ones
....    ....    ....
982C       1    Current world
982E       1    Current stage
....    ....    ...
9831       1    Timer - Hundreds
9832       1    Timer - Tens
9833       1    Timer - Ones

WRAM

Addr    Size    Description
----    ----    -----------
C0A3       1    Lives earned or lost
C0A4       1    ? (0x39 = Game Over)
DA15       1    Lives

HRAM

Addr    Size    Description
----    ----    -----------
FF99       1    Powerup Status
....    ....    ....
FFB3       1    ? (0x39 = Game Over)
FFFA       1    Coins (Hex-encoded decimal)
FFFB       1    ? (0x2B = Extra Life)

Notes

  • A list of less certain addresses is available on the Talk page for further review.