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Super Mario Land/RAM map: Difference between revisions
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FF99 1 Powerup Status | FF99 1 Powerup Status | ||
.... .... .... | .... .... .... | ||
FFB3 1 ? | |||
FFFA 1 Coins (Hex-encoded decimal) | FFFA 1 Coins (Hex-encoded decimal) | ||
FFFB 1 ? (0x2B = Extra Life) | FFFB 1 ? (0x2B = Extra Life) |
Revision as of 16:20, 19 April 2015
The following article is a RAM map for Super Mario Land.
RAM Map
VRAM
Addr Size Description ---- ---- ----------- 9806 2 Lives displayed, copied from DA15 9821 1 Score - Ten thousands 9822 1 Score - Thousands 9823 1 Score - Hundreds 9824 1 Score - Tens 9825 1 Score - Ones .... .... .... 9829 1 Coin - Tens 982A 1 Coin - Ones .... .... .... 982C 1 Current world 982E 1 Current stage .... .... ... 9831 1 Timer - Hundreds 9832 1 Timer - Tens 9833 1 Timer - Ones
WRAM
Addr Size Description ---- ---- ----------- C0A3 1 Lives earned or lost C0A4 1 ? (0x39 = Game Over) DA15 1 Lives
HRAM
Addr Size Description ---- ---- ----------- FF99 1 Powerup Status .... .... .... FFB3 1 ? FFFA 1 Coins (Hex-encoded decimal) FFFB 1 ? (0x2B = Extra Life)
Notes
- Hex encoded decimal - if you view it as a hex number, the count skips A through F in any given ordinal. In this way, the hex value is human readable as the "correct" (decimal) number.