Castlevania II: Simon's Quest/RAM map: Difference between revisions

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|'''RAM'''  || '''Function''' || '''Detail'''
|'''RAM'''  || '''Function''' || '''Detail'''
|-
|-
|0x0031 || Lives ||  
|0x0031 || Lives || 1 byte signed
|-
|-
|0x0048 || Hearts 00xx ||
|0x0048 || Hearts 00xx || Current value is stored as hex
|-
|-
|0x0049 || Hearts xx00 ||
|0x0049 || Hearts xx00 || Current value is stored as hex
|-
|-
|0x0080 || Energy || Initial values is 30h (hexadecimal)
|0x0080 || Energy || Initial values is 30h (hexadecimal)

Revision as of 06:07, 3 October 2014

Chip tiny.png The following article is a RAM map for Castlevania II: Simon's Quest.


RAM Function Detail
0x0031 Lives 1 byte signed
0x0048 Hearts 00xx Current value is stored as hex
0x0049 Hearts xx00 Current value is stored as hex
0x0080 Energy Initial values is 30h (hexadecimal)
0x0083 Time xx:00:00:00 Days
0x0084 Time 00:00:00:xx Seconds
0x0085 Time 00:00:xx:00 Minutes
0x0086 Time 00:xx:00:00 Hours
0x008B Laurels xx
0x04C8 Boss Health


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?