Castlevania II: Simon's Quest/RAM map: Difference between revisions

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|0x0080 || Energy || Initial values is 30h (hexadecimal)
|0x0080 || Energy || Initial values is 30h (hexadecimal)
|-
|-
|0x0083 || Time xx:00:00 || Days
|0x0083 || Time xx:00:00:00 || Days
|-
|-
|0x0084 || Time 00:00:00:xx || Seconds
|0x0084 || Time 00:00:00:xx || Seconds
|-
|-
|0x0085 || Time 00:00:xx ||  Minutes
|0x0085 || Time 00:00:xx:00 ||  Minutes
|-
|-
|0x0086 || Time 00:xx:00 || Hours
|0x0086 || Time 00:xx:00:00 || Hours
|-
|-
|0x008B || Laurels xx||
|0x008B || Laurels xx||

Revision as of 06:04, 3 October 2014

Chip tiny.png The following article is a RAM map for Castlevania II: Simon's Quest.


RAM Function Detail
0x0031 Lives
0x0048 Hearts 00xx
0x0049 Hearts xx00
0x0080 Energy Initial values is 30h (hexadecimal)
0x0083 Time xx:00:00:00 Days
0x0084 Time 00:00:00:xx Seconds
0x0085 Time 00:00:xx:00 Minutes
0x0086 Time 00:xx:00:00 Hours
0x008B Laurels xx
0x04C8 Boss Health


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?