User:Mantidactyle: Difference between revisions

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* [[Pokémon TCG]] : Currently working on the AI of some CPU opponents being unable to use Pokémon Breeder for some weird reason when playing a modified deck.
* [[Pokémon TCG]] : Currently working on the AI of some CPU opponents being unable to use Pokémon Breeder for some weird reason when playing a modified deck.
* [[Skies of Arcadia]] : Currently working on an editor for enemies, spells and special attacks.
* [[Skies of Arcadia]] : Currently working on an editor for enemies, spells and special attacks.
* [[Yu-Gi-Oh! Dark Duel Stories]] : Currently working on the stupid AI discarding Tremendous Fire instead of activating it. What could possibly go wrong ? Someone obviously didn't debug there. The subroutine used to discard a Tribute monster while the hand is full is being called with a hand consisting of one spell card because the conditional statement is utterly fucked up.<br />
* [[Yu-Gi-Oh! Dark Duel Stories]] : Currently working on the stupid AI discarding Tremendous Fire instead of activating it. What could possibly go wrong ? Someone obviously didn't debug there. The subroutine used to discard a Tribute monster while the hand is full is being called with a hand consisting of one spell card because the conditional statement is utterly fucked up. I found a way to add 4000 cards in the game without too much difficulty. Just some work to do with pointers, coding the effects, and increasing the IDs of contructed cards by 4000. I'm planning to add at least the 100 additional cards of Duel Monsters 4.
I found a way to add 4000 cards in the game without too much difficulty. Just some work to do with pointers and coding the effects. I'm planning to add at least the 100 additional cards of Duel Monsters 4.
* [[Yu-Gi-Oh! World Championship 2006]] : Currently working on the banlist password system.
* [[Yu-Gi-Oh! World Championship 2006]] : Currently working on the banlist password system.

Revision as of 17:07, 13 May 2014

To Do List

  • Pokémon Stadium : Currently working on the AI script so it doesn't do stupid things like spamming Swords Dance without ever attacking, using Body Slam while another move would KO the opposing Pokémon, using OHKO moves while being slower than the opponent.
  • Pokémon Stadium 2 : Working around an infinite loop at startup when toying with Base Stats.
  • Pokémon TCG : Currently working on the AI of some CPU opponents being unable to use Pokémon Breeder for some weird reason when playing a modified deck.
  • Skies of Arcadia : Currently working on an editor for enemies, spells and special attacks.
  • Yu-Gi-Oh! Dark Duel Stories : Currently working on the stupid AI discarding Tremendous Fire instead of activating it. What could possibly go wrong ? Someone obviously didn't debug there. The subroutine used to discard a Tribute monster while the hand is full is being called with a hand consisting of one spell card because the conditional statement is utterly fucked up. I found a way to add 4000 cards in the game without too much difficulty. Just some work to do with pointers, coding the effects, and increasing the IDs of contructed cards by 4000. I'm planning to add at least the 100 additional cards of Duel Monsters 4.
  • Yu-Gi-Oh! World Championship 2006 : Currently working on the banlist password system.