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Castlevania (NES, Famicom Disk System)/RAM map: Difference between revisions
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m (Cleaned up the chart a bit. Added Details column. Added decimal and hex displays.) |
m (Added something I found while watching the RAM.) |
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{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM''' || '''Function''' || '''Details''' || | |'''RAM''' || '''Function''' || '''Details''' || | ||
|- | |||
|0x001E || Title Screen timer(time until attract mode) || Counts down from FF to 00. | |||
|- | |- | ||
|0x0042 || 1's and 10's place of Time in BCD || | |0x0042 || 1's and 10's place of Time in BCD || | ||
Line 14: | Line 16: | ||
|0x0071 || Number of Hearts || $00 to $63(99). | |0x0071 || Number of Hearts || $00 to $63(99). | ||
|- | |- | ||
|0x002A || Number of Lives | |0x002A || Number of Lives || | ||
|- | |- | ||
|0x0044 || Life Meter (Graphic) || 2 bars = +$08, Max = $40(64) | |0x0044 || Life Meter (Graphic) || 2 bars = +$08, Max = $40(64) |
Revision as of 04:38, 20 October 2013
The following article is a RAM map for Castlevania (NES, Famicom Disk System).
RAM | Function | Details | |
0x001E | Title Screen timer(time until attract mode) | Counts down from FF to 00. | |
0x0042 | 1's and 10's place of Time in BCD | ||
0x0043 | 100's and 1000's place of Time in BCD | ||
0x0070 | Whip length | Set to $00, $01, or $02. | |
0x0071 | Number of Hearts | $00 to $63(99). | |
0x002A | Number of Lives | ||
0x0044 | Life Meter (Graphic) | 2 bars = +$08, Max = $40(64) | |
0x0045 | Life Meter (Actual) | 2 bars = +$08, Max = $40(64) |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |