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Mother 3/Map info table: Difference between revisions
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(Created page with "{{Infobox table|name=Map info table |game=MOTHER 3 |loc=ROM |start=0xD2E1D8 |end=0xD34F43 |numentries=1000 (0x3E8) |entrylength=28 bytes (0x1C) |totallength=28012 bytes (0x6D6...") |
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==Overview== | ==Overview== | ||
This table contains map layer dimensions and alpha values. | This table contains map layer dimensions and alpha values. The table has a 12-byte dummy header that can be ignored (but should be left untouched). | ||
===Field listing=== | ===Field listing=== |
Revision as of 20:08, 6 August 2013
Map info table | |
Game | MOTHER 3 |
Start Address | 0xD2E1D8 |
End Address | 0xD34F43 |
# of Entries | 1000 (0x3E8) |
Entry Length | 28 bytes (0x1C) |
Total Length | 28012 bytes (0x6D6C) |
Back to the ROM map |
Overview
This table contains map layer dimensions and alpha values. The table has a 12-byte dummy header that can be ignored (but should be left untouched).
Field listing
- 00-03 (04) = [ A ] Bitfield
- 04-0F (0C) = Unclassified data
- 10-13 (04) = [ B ] Layer 1 info
- 14-17 (04) = [ C ] Layer 2 info
- 18-1B (04) = [ D ] Layer 3 info
Table view
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F +-------------------------------------------------------------------------------- 00 | [ A ] [ ? ] 10 | [ B ] [ C ] [ D ]
Alpha
It's unknown exactly how these values work, but they do influence how the map layers blend together; for example, the 'spotlight' layers in the Drago Plateau caves (maps 462-464) have special values.
Layer info
Each map has three layers. The 4-byte layer info includes the dimensions of each respective layer.
- 00-00 (01) = Bitfield
- 0x07 = (Width - 1), in units of 16 tiles (units of 256 pixels)
- 0x38 = (Height - 1), in units of 16 tiles (units of 256 pixels)
- 0xC0 = Unclassified data
- 01-03 (03) = Unclassified data