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Rygar (NES)/RAM map: Difference between revisions
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{{rammap|game=Rygar}} | {{rammap|game=Rygar}} | ||
* <tt>00C3</tt> = Mind regular game max is 8 | * <tt>00C3</tt> = Mind regular game max is 8 | ||
* <tt>00C6 - 00C7</tt> = Tone lowest digits first | * <tt>00C6 - 00C7</tt> = Tone lowest digits first | ||
Line 6: | Line 5: | ||
* <tt>00CA</tt> = Number or boxes of HP regular game max is 19 | * <tt>00CA</tt> = Number or boxes of HP regular game max is 19 | ||
* <tt>00CB</tt> = HP regular game max is 19 | * <tt>00CB</tt> = HP regular game max is 19 | ||
* <tt>00CC</tt> = Position of the sheild rygar throws (negitive is to the left side of the screen and positive is to the right | |||
* <tt>00CD</tt> = Attack and Assail count when you buy one you get ten shots | * <tt>00CD</tt> = Attack and Assail count when you buy one you get ten shots |
Revision as of 19:51, 5 August 2013
The following article is a RAM map for Rygar (NES).
- 00C3 = Mind regular game max is 8
- 00C6 - 00C7 = Tone lowest digits first
- 00C8 - 00C9 = Last lowest digits first
- 00CA = Number or boxes of HP regular game max is 19
- 00CB = HP regular game max is 19
- 00CC = Position of the sheild rygar throws (negitive is to the left side of the screen and positive is to the right
- 00CD = Attack and Assail count when you buy one you get ten shots