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Mother 3/Level-up stats table: Difference between revisions
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m (JeffMan moved page MOTHER 3:Level-up ability table to MOTHER 3:Level-up stats table: More accurate) |
(→Format) |
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===Field listing=== | ===Field listing=== | ||
* <tt>000-001 (002)</tt> = <tt>{{color2|#000000|#87CEEB|[ A ]}}</tt> Character number | * <tt>000-001 (002)</tt> = <tt>{{color2|#000000|#87CEEB|[ A ]}}</tt> Character number | ||
* <tt>002-0BF ( | * <tt>002-00B (00A)</tt> = ''Unclassified data'' | ||
* <tt>0C0-13F (080)</tt> = <tt>{{color2|#000000|# | * <tt>00C-01B (010)</tt> = <tt>{{color2|#000000|#90EE90|[ B ]}}</tt> [[#Stats|Starting stats]] | ||
* <tt>01C-0BB (0A0)</tt> = <tt>{{color2|#000000|#FFB6C1|[ C ]}}</tt> [[#Stats|Stats adjustment table]] | |||
* <tt>0BC-0BF (004)</tt> = ''Unclassified data'' | |||
* <tt>0C0-13F (080)</tt> = <tt>{{color2|#000000|#FAFAD2|[ D ]}}</tt> [[#PSI learning table|PSI learning table]] | |||
* <tt>140-143 (004)</tt> = ''Unclassified data'' | * <tt>140-143 (004)</tt> = ''Unclassified data'' | ||
Line 24: | Line 27: | ||
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | ||
+-------------------------------------------------------------------------------- | +-------------------------------------------------------------------------------- | ||
000 | {{color2|#000000|#87CEEB|[ A ]}} [ | 000 | {{color2|#000000|#87CEEB|[ A ]}} [ ? ] {{color2|#000000|#90EE90|[ B ->}} | ||
010 | <- | 010 | {{color2|#000000|#90EE90|<- B ]}} {{color2|#000000|#FFB6C1|[ C ->}} | ||
020 | <- | 020 | {{color2|#000000|#FFB6C1|<- C ->}} | ||
030 | <- | 030 | {{color2|#000000|#FFB6C1|<- C ->}} | ||
040 | <- | 040 | {{color2|#000000|#FFB6C1|<- C ->}} | ||
050 | <- | 050 | {{color2|#000000|#FFB6C1|<- C ->}} | ||
060 | <- | 060 | {{color2|#000000|#FFB6C1|<- C ->}} | ||
070 | <- | 070 | {{color2|#000000|#FFB6C1|<- C ->}} | ||
080 | <- | 080 | {{color2|#000000|#FFB6C1|<- C ->}} | ||
090 | <- | 090 | {{color2|#000000|#FFB6C1|<- C ->}} | ||
0A0 | <- | 0A0 | {{color2|#000000|#FFB6C1|<- C ->}} | ||
0B0 | <- | 0B0 | {{color2|#000000|#FFB6C1|<- C ]}} [ ? ] | ||
0C0 | {{color2|#000000|# | 0C0 | {{color2|#000000|#FAFAD2|[ D ->}} | ||
0D0 | {{color2|#000000|# | 0D0 | {{color2|#000000|#FAFAD2|<- D ->}} | ||
0E0 | {{color2|#000000|# | 0E0 | {{color2|#000000|#FAFAD2|<- D ->}} | ||
0F0 | {{color2|#000000|# | 0F0 | {{color2|#000000|#FAFAD2|<- D ->}} | ||
100 | {{color2|#000000|# | 100 | {{color2|#000000|#FAFAD2|<- D ->}} | ||
110 | {{color2|#000000|# | 110 | {{color2|#000000|#FAFAD2|<- D ->}} | ||
120 | {{color2|#000000|# | 120 | {{color2|#000000|#FAFAD2|<- D ->}} | ||
130 | {{color2|#000000|# | 130 | {{color2|#000000|#FAFAD2|<- D ]}} | ||
140 | [ ? ] | 140 | [ ? ] | ||
Revision as of 01:50, 15 July 2013
Level-up ability table | |
Game | MOTHER 3 |
Start Address | 0xCC4E8 |
End Address | 0xCD927 |
# of Entries | 16 (0x10) |
Entry Length | 324 bytes (0x144) |
Total Length | 5184 bytes (0x1440) |
Back to the ROM map |
Overview
This table contains various level-up information, including the PSI abilities learned at each respective level. This does not contain level-up experience data. The entries in this table correspond to the party character names.
Format
Each entry in the table uses 324 bytes.
Field listing
- 000-001 (002) = [ A ] Character number
- 002-00B (00A) = Unclassified data
- 00C-01B (010) = [ B ] Starting stats
- 01C-0BB (0A0) = [ C ] Stats adjustment table
- 0BC-0BF (004) = Unclassified data
- 0C0-13F (080) = [ D ] PSI learning table
- 140-143 (004) = Unclassified data
Table view
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F +-------------------------------------------------------------------------------- 000 | [ A ] [ ? ] [ B -> 010 | <- B ] [ C -> 020 | <- C -> 030 | <- C -> 040 | <- C -> 050 | <- C -> 060 | <- C -> 070 | <- C -> 080 | <- C -> 090 | <- C -> 0A0 | <- C -> 0B0 | <- C ] [ ? ] 0C0 | [ D -> 0D0 | <- D -> 0E0 | <- D -> 0F0 | <- D -> 100 | <- D -> 110 | <- D -> 120 | <- D -> 130 | <- D ] 140 | [ ? ]
PSI learning table
This table is only ever considered for Lucas and Kumatora; everyone else's tables are empty and never get read.
The table contains 32 entries, each consisting of four bytes:
- 00-01 (02) = PSI entry number
- 02-03 (02) = Level learned (use 100, or 0x64, if the ability uses event-based learning)