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Vagrant Story/Main exe: Difference between revisions
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4 BA levels * 10 [[Vagrant_Story:weapon_categories|weapon_categories]], 2 bytes each value | 4 BA levels * 10 [[Vagrant_Story:weapon_categories|weapon_categories]], 2 bytes each value | ||
40688 ?*1 table for enemies (indicates if has special effect) | 40688 ?*1 table for enemies (indicates if has special effect) | ||
Revision as of 00:43, 30 March 2013
This data is based on the US version Vagrant Story [NTSC-U] [SLUS-01040]
233eC graphics (?) $800 bytes, 32*32, font 30a10 ? table x4 bytes 31214 ? table x1 bytes 31418 ? table x2 bytes 31598 ? table x2 bytes 39954 graphics "NOW LOADING" $1380 bytes, W/H(126,20) 3ad30 LBA 400 files: folders SOUND, MUSIC(except WAVE0200.DAT), SE(except EFFECT00/1.DAT) (8 files missing (102-109) in MUSIC folder, their values point to 100) 3b370 size of the above files 3b9b0 pointers to positions in the above table (WAVE files) 3c1dc 256*skills 3f6cc 32*status effects list; Format: status effects 3f8cc ? list of rooms (zone/map) why? 3fc0c ? table 2x96 bytes 3fccc ZND files list (LBA & rounded up size) $800 bytes 405E4 40*2 Break Arts kills requirements table 4 BA levels * 10 weapon_categories, 2 bytes each value 40688 ?*1 table for enemies (indicates if has special effect)