If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Final Fantasy 4 Advance/Monster formations: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (removing category) |
||
Line 17: | Line 17: | ||
The rest is determined by how many monsters are in the battle formation. | The rest is determined by how many monsters are in the battle formation. | ||
Revision as of 02:37, 29 March 2013
Monster formations | |
Game | Final Fantasy 4 Advance |
Start Address | 0x0FEA74 |
End Address | ? |
# of Entries | ? |
Entry Length | Varies |
Total Length | ? |
Back to the ROM map |
Monster formations control ?.
Format
They follow this kind of a pattern:
01 = Battle properties (change a monster to a Mystery Egg...ANY monster can be changed to a Mystery Egg it seems) (1 byte) 02 = Unknown (1 byte) 03-04 = Monster #1 (2 bytes) 05-06 = Position of Mosnter #1 (2 bytes X/Y)
The rest is determined by how many monsters are in the battle formation.