Final Fantasy 4 Advance/Monster formations: Difference between revisions

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The rest is determined by how many monsters are in the battle formation.
The rest is determined by how many monsters are in the battle formation.
[[Category:Final Fantasy 4 Advance|Monster formations]]

Revision as of 02:37, 29 March 2013

Monster formations
Game Final Fantasy 4 Advance
Start Address 0x0FEA74
End Address ?
# of Entries ?
Entry Length Varies
Total Length ?
Back to the ROM map

Monster formations control ?.

Format

They follow this kind of a pattern:

01 = Battle properties (change a monster to a Mystery Egg...ANY monster can be changed to a Mystery Egg it seems) (1 byte)
02 = Unknown (1 byte)
03-04 = Monster #1 (2 bytes)
05-06 = Position of Mosnter #1 (2 bytes X/Y)

The rest is determined by how many monsters are in the battle formation.